helloworld808's starred repositories

GravityEngine

my dx12 playground

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Ocean-Renderer

Ocean Renderer based on fast Fourier transform.

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mac-keyboard-brightness

🔆 Programmatically get & set the keyboard & display backlight brightness on Macs. Flash your keyboard to the music! (only works on <2015 Macs)

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SimpleAnimation

A simple Animation Component that leverages PlayableGraphs

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Multithreaded-Ray-Tracer

A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.

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Animus

A crowd simumlation featuring GPU Skinning

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CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

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Unity-SRP-VXGI

Voxel-based Global Illumination using Unity Scriptable Render Pipeline

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glsl-shaders

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

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VolumetricLights

Volumetric Lights for Unity

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unity-volumetric-fog

A volumetric fog implementation in Unity.

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996.ICU

Repo for counting stars and contributing. Press F to pay respect to glorious developers.

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shader_for_unity

some shaders for unity,such as Post processing,brdf,rendering and so on

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bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

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Voxel-Cone-Tracing

Real-time global illumination

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GpuAnimation

非常简单的GPU蒙皮动画实现,支持GPU-Instancing

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PotentiallyVisibleSetPlugin

离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题

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unity-volume-rendering

Volume rendering by object space raymarching for Unity

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DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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ShaderMan

Convert ShaderToy to Unity HLSL/CG

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Signup

Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.

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PBGI

Point Based Global Illumination

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Game-Programmer-Study-Notes

:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

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unity-voxel

Mesh voxelization for Unity.

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ClosestGL

Learn CG.

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VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

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VCTGI

GPU-based real-time global illumination renderer based on voxel cone tracing

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dirtchamber

A mixed reality testing environment for real-time global illumination algorithms

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