helloworld808's starred repositories
GravityEngine
my dx12 playground
Ocean-Renderer
Ocean Renderer based on fast Fourier transform.
mac-keyboard-brightness
🔆 Programmatically get & set the keyboard & display backlight brightness on Macs. Flash your keyboard to the music! (only works on <2015 Macs)
SimpleAnimation
A simple Animation Component that leverages PlayableGraphs
Multithreaded-Ray-Tracer
A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been adapted around Sverre Kvaale's original wxWidgets Skeleton to enhance speed, look and functionality of the original framework. Skeleton based on and for Kevin Suffern's Textbook Ray Tracing from the Ground Up.
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
glsl-shaders
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
VolumetricLights
Volumetric Lights for Unity
unity-volumetric-fog
A volumetric fog implementation in Unity.
shader_for_unity
some shaders for unity,such as Post processing,brdf,rendering and so on
Voxel-Cone-Tracing
Real-time global illumination
GpuAnimation
非常简单的GPU蒙皮动画实现,支持GPU-Instancing
PotentiallyVisibleSetPlugin
离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题
unity-volume-rendering
Volume rendering by object space raymarching for Unity
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
unity-voxel
Mesh voxelization for Unity.
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
dirtchamber
A mixed reality testing environment for real-time global illumination algorithms