HuDongming's repositories
Bloom-Effect-Unity
Myself Bloom Effect Implementation
StateMachineNodeEditor
A editable node-base state machine for Unity.
BillionsUnit
Use ECS and JobSystem to simulate billions unit on mobile platform.
GameJam2018
A physic-based 3D ball contest game.
UnityShader_Procedural
Shaders that only use fragment shader. Like shader in "ShaderToy" website.
BTScript
Text-based Behavior Tree for Unity
DanmakU
An open source Danmaku development kit for Unity3D.
DecafCompiler
A compiler for decaf language
dragon-book-exercise-answers
Compilers Principles, Techniques, & Tools (purple dragon book) second edition exercise answers. 编译原理(紫龙书)第2版习题答案。
ECSPhysics
A physics engine made with Unity ECS
HackDay2018
A tower defense and shotter game that made in UniqueHackDay2018
HDM-MonumentValley
A Game that simulate Monument Valley
HDM-Physic-Simulation
Learning Game Physic Simulation
Hdmgist
Just a daily thinks and programes.
Klak
Creative coding library for Unity
LeetCode
Hdm's leetcode exercise.
MIT-JOS-6.828
HUST CSEE1501 OperationSystem Lab
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
NPBehave
Event Driven Behavior Trees for Unity 3D
Raft-Unity
The raft concensus algorithm implemented with Unity.
RGBMEncoder
Encode HDR with RGBM format instead of LogLUV
Shooter
A time control demo game. Like game Transistor.
Water-Simulation
This is my exercise to learn water simulation