Node graph editor framework focused on data processing using Unity UIElements and C# 4.7
- Node and Graph property serialization (as json)
- Scriptable Object to store graph as a Unity asset.
- Highly customizable and simple node and links API
- Support multi-input into a container (multiple float into a list of float for example)
- Graph processor which execute node's logic with a dependency order
- Undo / Redo
- Investigate for ECS/Jobs integration
- More examples
- Node slots for default values
- Node creation menu
For more details consult our trello.