haekb's starred repositories

tokio

A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...

SDL

Simple Directmedia Layer

htmlq

Like jq, but for HTML.

Language:RustLicense:MITStargazers:7050Issues:34Issues:48

duckstation

Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64

Language:C++License:GPL-3.0Stargazers:6673Issues:154Issues:0

serenity

A Rust library for the Discord API.

Language:RustLicense:ISCStargazers:4651Issues:30Issues:748

Assemblies-of-putative-SARS-CoV2-spike-encoding-mRNA-sequences-for-vaccines-BNT-162b2-and-mRNA-1273

RNA vaccines have become a key tool in moving forward through the challenges raised both in the current pandemic and in numerous other public health and medical challenges. With the rollout of vaccines for COVID-19, these synthetic mRNAs have become broadly distributed RNA species in numerous human populations. Despite their ubiquity, sequences are not always available for such RNAs. Standard methods facilitate such sequencing. In this note, we provide experimental sequence information for the RNA components of the initial Moderna (https://pubmed.ncbi.nlm.nih.gov/32756549/) and Pfizer/BioNTech (https://pubmed.ncbi.nlm.nih.gov/33301246/) COVID-19 vaccines, allowing a working assembly of the former and a confirmation of previously reported sequence information for the latter RNA. Sharing of sequence information for broadly used therapeutics has the benefit of allowing any researchers or clinicians using sequencing approaches to rapidly identify such sequences as therapeutic-derived rather than host or infectious in origin. For this work, RNAs were obtained as discards from the small portions of vaccine doses that remained in vials after immunization; such portions would have been required to be otherwise discarded and were analyzed under FDA authorization for research use. To obtain the small amounts of RNA needed for characterization, vaccine remnants were phenol-chloroform extracted using TRIzol Reagent (Invitrogen), with intactness assessed by Agilent 2100 Bioanalyzer before and after extraction. Although our analysis mainly focused on RNAs obtained as soon as possible following discard, we also analyzed samples which had been refrigerated (~4 ℃) for up to 42 days with and without the addition of EDTA. Interestingly a substantial fraction of the RNA remained intact in these preparations. We note that the formulation of the vaccines includes numerous key chemical components which are quite possibly unstable under these conditions-- so these data certainly do not suggest that the vaccine as a biological agent is stable. But it is of interest that chemical stability of RNA itself is not sufficient to preclude eventual development of vaccines with a much less involved cold-chain storage and transportation. For further analysis, the initial RNAs were fragmented by heating to 94℃, primed with a random hexamer-tailed adaptor, amplified through a template-switch protocol (Takara SMARTerer Stranded RNA-seq kit), and sequenced using a MiSeq instrument (Illumina) with paired end 78-per end sequencing. As a reference material in specific assays, we included RNA of known concentration and sequence (from bacteriophage MS2). From these data, we obtained partial information on strandedness and a set of segments that could be used for assembly. This was particularly useful for the Moderna vaccine, for which the original vaccine RNA sequence was not available at the time our study was carried out. Contigs encoding full-length spikes were assembled from the Moderna and Pfizer datasets. The Pfizer/BioNTech data [Figure 1] verified the reported sequence for that vaccine (https://berthub.eu/articles/posts/reverse-engineering-source-code-of-the-biontech-pfizer-vaccine/), while the Moderna sequence [Figure 2] could not be checked against a published reference. RNA preparations lacking dsRNA are desirable in generating vaccine formulations as these will minimize an otherwise dramatic biological (and nonspecific) response that vertebrates have to double stranded character in RNA (https://www.nature.com/articles/nrd.2017.243). In the sequence data that we analyzed, we found that the vast majority of reads were from the expected sense strand. In addition, the minority of antisense reads appeared different from sense reads in lacking the characteristic extensions expected from the template switching protocol. Examining only the reads with an evident template switch (as an indicator for strand-of-origin), we observed that both vaccines overwhelmingly yielded sense reads (>99.99%). Independent sequencing assays and other experimental measurements are ongoing and will be needed to determine whether this template-switched sense read fraction in the SmarterSeq protocol indeed represents the actual dsRNA content in the original material. This work provides an initial assessment of two RNAs that are now a part of the human ecosystem and that are likely to appear in numerous other high throughput RNA-seq studies in which a fraction of the individuals may have previously been vaccinated. ProtoAcknowledgements: Thanks to our colleagues for help and suggestions (Nimit Jain, Emily Greenwald, Lamia Wahba, William Wang, Amisha Kumar, Sameer Sundrani, David Lipman, Bijoyita Roy). Figure 1: Spike-encoding contig assembled from BioNTech/Pfizer BNT-162b2 vaccine. Although the full coding region is included, the nature of the methodology used for sequencing and assembly is such that the assembled contig could lack some sequence from the ends of the RNA. Within the assembled sequence, this hypothetical sequence shows a perfect match to the corresponding sequence from documents available online derived from manufacturer communications with the World Health Organization [as reported by https://berthub.eu/articles/posts/reverse-engineering-source-code-of-the-biontech-pfizer-vaccine/]. The 5’ end for the assembly matches the start site noted in these documents, while the read-based assembly lacks an interrupted polyA tail (A30(GCATATGACT)A70) that is expected to be present in the mRNA.

cassowary

Run Windows Applications on Linux as if they are native, Use linux applications to launch files files located in windows vm without needing to install applications on vm. With easy to use configuration GUI

Language:PythonLicense:GPL-2.0Stargazers:2847Issues:36Issues:105

winevdm

16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows

Language:CLicense:GPL-2.0Stargazers:2593Issues:82Issues:830

godot-shaders

A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

Language:GLSLLicense:NOASSERTIONStargazers:2222Issues:61Issues:25

rpmalloc

Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

Language:PythonLicense:NOASSERTIONStargazers:2092Issues:65Issues:148

xpadneo

Advanced Linux Driver for Xbox One Wireless Controller (shipped with Xbox One S)

Language:CLicense:GPL-3.0Stargazers:1933Issues:23Issues:367

BitmapFonts

My collection of bitmap fonts pulled from various demoscene archives over the years

Retro3DGraphicsCollection

a compilation of commercially usable game ready retro style 3d graphic assets

windows-docker-machine

Work with Windows containers and LCOW on Mac/Linux/Windows

Language:PowerShellLicense:MITStargazers:1051Issues:30Issues:63

modorganizer2-linux-installer

An easy-to-use Mod Organizer 2 installer for Linux

Language:ShellLicense:GPL-3.0Stargazers:961Issues:24Issues:594

libui-rs

Rust bindings to the minimalist, native, cross-platform UI toolkit `libui`

Language:RustLicense:Apache-2.0Stargazers:926Issues:18Issues:73

openblack

openblack is an open-source game engine that supports playing Black & White (2001).

Language:C++License:GPL-3.0Stargazers:873Issues:30Issues:205

godot-console

In-game console for Godot 3.

Language:GDScriptLicense:MITStargazers:665Issues:15Issues:58

Yagi

Yet Another Ghidra Integration for IDA

Language:C++License:Apache-2.0Stargazers:479Issues:23Issues:14

WAT

A Testing Plugin for Godot Game Engine

Language:GDScriptLicense:MITStargazers:300Issues:8Issues:240

xOBSE

Oblivion Script extender source

FLYBY2

Old Screensaver Recovered from my Backups

Language:CLicense:BSD-3-ClauseStargazers:171Issues:9Issues:0

Godot-GoldSrc-MDL-Importer

A plugin that allows you to import GldSrc .mdl model files into godot

Language:GDScriptLicense:MITStargazers:71Issues:5Issues:1

Launchpad-Pro-Mk3-for-Bitwig

Launchpad Pro Mk3 Controller Script for Bitwig (Tested on 4+, should work on 3.2.5+)

Language:TypeScriptLicense:GPL-3.0Stargazers:48Issues:6Issues:24

openmw

OpenMW is an unofficial open source engine reimplementation of the game Morrowind.

Language:C++Stargazers:32Issues:0Issues:0

LECoal

A DEPRECATED tool for packing and unpacking LE1/LE2 Coalesced_INT.bin files.

Language:C#Stargazers:24Issues:3Issues:0

reARMP

armp .bin file exporter/importer for Dragon Engine games

Language:PythonLicense:GPL-2.0Stargazers:13Issues:0Issues:0

LithTech-1-Renderer

LT1 renderer interface reverse engineering

Language:DStargazers:5Issues:1Issues:0

godot-stuff

various godot experiments

Language:GDScriptStargazers:3Issues:0Issues:0