Giters
quentincaffeino
/
godot-console
In-game console for Godot 3.
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Stargazers:
659
Watchers:
15
Issues:
58
Forks:
49
quentincaffeino/godot-console Issues
Dependency Dashboard
Updated
7 months ago
No constructor of "int" matches the signature "int(null)".
Updated
10 months ago
Comments count
3
Godot 4 Branch always asks to save the project on open
Updated
a year ago
Comments count
7
Separate console into two modules: Console and Console Ui.
Updated
a year ago
Comments count
3
Godot 4 Beta 1 Port
Updated
a year ago
Comments count
3
Folders and script names do not follow the godot standard for case sensitivity
Updated
a year ago
Comments count
3
Add prefix requirement option to send commands
Updated
a year ago
Comments count
2
Run in Web Editor?
Closed
a year ago
Comments count
4
Using a FuncRef in add_command raises an error
Closed
a year ago
Comments count
3
If the RichTextBox Text gets too full it really slows down performance.
Closed
a year ago
Comments count
11
Improve documentation
Closed
a year ago
Comments count
10
[Suggestion] Make the console a node
Closed
a year ago
Comments count
8
Optional arguments dont work in C#
Updated
a year ago
Comments count
1
Problem with godot 4 beta 6 in branch godot4
Closed
2 years ago
Comments count
5
Colored bbcode doesn't work in 3.5.stable anymore
Closed
2 years ago
Comments count
1
Toggling the Console Does Not Work When Multiple InputEvents Occur
Closed
2 years ago
Comments count
2
Add Instancing functionality (e.g. console within a scene)
Closed
2 years ago
Comments count
1
Error when single or double quote after string
Updated
2 years ago
Comments count
6
[Resolved, User Error] [Godot 3.4.2, X11 Linux] Plugin cannot be properly loaded after install
Closed
2 years ago
Comments count
1
Create some sort of C# adapter (wrapper) to hide tons of dynamic casting and make working with the console from C# easier.
Closed
2 years ago
ObjectDB instances leaked at exit
Updated
3 years ago
Comments count
12
[Feature Request/Question] Is there a system to print back output on console commands without arguments
Closed
3 years ago
Comments count
2
Use theme file to define styles of the controls
Closed
3 years ago
Comments count
4
Implement stdin, stdout and stderr streams.
Updated
3 years ago
Comments count
1
Request to change default key to open console
Closed
3 years ago
Comments count
3
Error(7,59): Couldn't fully preload the script, possible cyclic reference or compilation error. Use "load()" instead if a cyclic reference is intended
Closed
3 years ago
Comments count
7
"Invalid call. Nonexistent function 'getValueIterator' in base 'Reference (CommandCollection.gd)'." when trying to complete command name with Tab
Closed
3 years ago
Comments count
4
"Invalid call. Nonexistent function 'error' in base 'CanvasLayer (Console.gd)'." when registering an already registered command.
Closed
3 years ago
Optionally forward command name as first argument to command execution callback function
Updated
3 years ago
Comments count
4
[Suggestion] Reset to default
Updated
3 years ago
Comments count
3
Optional arguments
Closed
3 years ago
Comments count
2
History
Closed
3 years ago
Comments count
1
Unable to create commands from C#
Closed
3 years ago
Comments count
22
const CommandService = preload('Command/CommandService.gd') (cyclic reference error)
Closed
3 years ago
Comments count
4
[Behaviour] Minecraft-like (Awaiting modular structure)
Updated
3 years ago
Comments count
5
Would be nice to have automated releases creation with changelogs using github actions.
Closed
3 years ago
Comments count
1
How to: add_commands
Closed
3 years ago
Comments count
5
callv: Error calling method from 'callv': 'Node(CustomCommands.gd)::kill': Method expected 1 arguments, but called with 0.
Closed
4 years ago
Comments count
2
Using the new class_name style for scripts
Closed
4 years ago
Comments count
2
Register console actions automatically on plugin register.
Closed
4 years ago
Comments count
1
Make arguments required by default and add Optional type.
Closed
4 years ago
Comments count
1
Tweak the code style to match the GDScript style guide
Closed
4 years ago
Comments count
6
Behaviour: Tab should autocomplete commands in history.
Closed
4 years ago
Comments count
1
Autocomplete on TAB not working
Closed
4 years ago
Comments count
3
Split current CommandGroup in branches.
Closed
4 years ago
Comments count
1
Autocomplete on ENTER works only once
Closed
4 years ago
Comments count
1
Make a proper command builder (\w builder pattern).
Closed
4 years ago
Comments count
1
Behavior: Clear text when hitting enter even if not valid command
Closed
4 years ago
Comments count
1
mixing space and tab in godot 3.2 b4
Closed
4 years ago
Comments count
8
CommandBuilder.buildDeprecated does not exist
Closed
4 years ago
Comments count
1
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