grisenti's starred repositories

lygia

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

Language:GLSLLicense:NOASSERTIONStargazers:2420Issues:0Issues:0
Language:RustStargazers:1Issues:0Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

Language:C++License:Apache-2.0Stargazers:2758Issues:0Issues:0

Simple

A Simple showcase for the Sea-of-Nodes compiler IR

Language:JavaLicense:Apache-2.0Stargazers:305Issues:0Issues:0

libfork

A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines

Language:C++License:MPL-2.0Stargazers:537Issues:0Issues:0

public_source_engines

Game Engines with Source: Learning from the best

Stargazers:379Issues:0Issues:0

mir

A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR

Language:CLicense:MITStargazers:2245Issues:0Issues:0

GPU-Book

ShaderX, GPU Pro, GPU Zen

Stargazers:149Issues:0Issues:0

GPBB

Graphics Programming Black Book by Michael Abrash.

Language:AssemblyStargazers:43Issues:0Issues:0

VoxelSpace

Terrain rendering algorithm in less than 20 lines of code

Language:CLicense:MITStargazers:5896Issues:0Issues:0

resources

Graphics Programming Resources List

License:CC0-1.0Stargazers:219Issues:0Issues:0

SC2k-docs

Documentation related to the implementation of Maxis' game, SimCity 2000.

Stargazers:259Issues:0Issues:0

SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

Language:C++License:MITStargazers:1531Issues:0Issues:0

MarkovJunior

Probabilistic language based on pattern matching and constraint propagation, 153 examples

Language:C#License:MITStargazers:6922Issues:0Issues:0

pmtech

Lightweight, multi-platform, data-oriented game engine.

Language:C++License:MITStargazers:872Issues:0Issues:0

VoxelEngine

Custom voxel engine written in C++ and OpenGL

Language:C++License:MITStargazers:68Issues:0Issues:0
Language:TeXLicense:MITStargazers:6Issues:0Issues:0

Square-Wheel

Advanced software renderer written in Rust

Language:RustLicense:GPL-3.0Stargazers:69Issues:0Issues:0

tinyrenderer

A brief computer graphics / rendering course

Language:C++License:NOASSERTIONStargazers:19932Issues:0Issues:0

eepp

eepp is an open source cross-platform game and application development framework heavily focused on the development of rich graphical user interfaces.

Language:C++License:MITStargazers:418Issues:0Issues:0

asmjit

Low-latency machine code generation

Language:C++License:ZlibStargazers:3886Issues:0Issues:0

goeld

Göld: Löve for Goldsrc

Language:RustStargazers:156Issues:0Issues:0

scummvm

ScummVM main repository

Language:C++License:GPL-3.0Stargazers:2255Issues:0Issues:0

WaveFunctionCollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

Language:C#License:NOASSERTIONStargazers:23041Issues:0Issues:0

Game-Engine-Programming-Resources

Collection of resources about game engine programming and computer 3D graphics.

Stargazers:57Issues:0Issues:0

OpenGEX

Open Game Engine Exchange

Language:C++License:MITStargazers:75Issues:0Issues:0

gltf

glTF Loader Library for modern C++

Language:C++Stargazers:10Issues:0Issues:0

PortableGL

An implementation of OpenGL 3.x-ish in clean C

Language:CLicense:MITStargazers:997Issues:0Issues:0