grebtsew / Discgolf

Discgolf game developed in Unity C#

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Discgolf game

This game is a simplistic discgolf simulator created in Unity C#. The motivation for this project is that I really enjoy the sport and wanted to try building a simulation of it. I quickly noticed during development that it is quite addictive to make the disc hit the chains. Disc data is collected from Discport.se. The physics might appear goofy, as I added gamification solution for handling disc stats. This should probably be updated in the future for a more realistic simulation. See the implementations in Calculations folder for a better physics implementation in python3.

The user design is heavily influenced by the MS2020 game design and Quantum UI - GUI Tools.

Tested on Windows 11, Unity3d 2020.3.26f1.

Demo

Game Teaser

Gameplay

Gameplay

Gameplay

HOW TO RUN

I do not provide the built project. So to run, open the project in your Unity3d editor and run or build.

Music Sources

These are the sound sources used in the project:

Assets

These are the assets used from store:

  • Nature Starter Kit 2
  • Mezanix
  • In-game Debug Console
  • Quantum UI - GUI Tools

Issues

There are currently plenty of small glitches and bugs. Please let me know if you want me to help by creating issues on this project.

Licenses

This repository uses the MIT License.

Deprecated screenshot

This illustrates how the simulator looked in earlier versions.

Screenshot

About

Discgolf game developed in Unity C#

License:MIT License


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Language:C# 60.3%Language:ShaderLab 26.2%Language:GLSL 5.8%Language:Python 3.4%Language:MATLAB 2.2%Language:HLSL 2.0%Language:Objective-C++ 0.0%