goofoo's starred repositories
taichi_elements
High-performance multi-material continuum physics engine in Taichi
akari_render
High Performance CPU/GPU Physically Based Renderer in Rust
MayaNodeInterface
I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.
creamystrand
A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid
ReducedFluids
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)
BlackbodyMaya
Blackbody radiation tool for Maya
simple-pathtracer
日本語コメントつきパストレーシング。smallptを改造して作成。
jhMeshBlur
Maya geometry blur deformer for cartoony smear effects.
polystokes
Source code for the SIGGRAPH 2023 paper "PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation".
simple-path-tracer
A simple path tracer written in Rust and a playground for me to learn something about path tracing.
OpenSubdiv-aarch64
An Open-Source subdivision surface library.
robden820.github.io
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