goofoo's starred repositories

textmate

TextMate is a graphical text editor for macOS 10.12 or later

Language:Objective-C++License:GPL-3.0Stargazers:14206Issues:954Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:4861Issues:258Issues:245

tantalum

WebGL 2D Light Transport

Language:JavaScriptLicense:NOASSERTIONStargazers:560Issues:33Issues:5

rfd

Rusty File Dialog

Language:RustLicense:MITStargazers:534Issues:5Issues:109

taichi_elements

High-performance multi-material continuum physics engine in Taichi

Language:PythonLicense:MITStargazers:476Issues:23Issues:63

taichi

My fork of https://github.com/taichi-dev/taichi

Language:C++License:Apache-2.0Stargazers:407Issues:9Issues:0

Clue

C/Rust like programming language that compiles into Lua code

Language:RustLicense:MITStargazers:336Issues:7Issues:79

akari_render

High Performance CPU/GPU Physically Based Renderer in Rust

Language:RustLicense:GPL-3.0Stargazers:186Issues:6Issues:3
Language:C++License:MPL-2.0Stargazers:177Issues:9Issues:4

MayaNodeInterface

I designed this Node-based interface as a way of learning Python and PyQt. It has been developed with Maya 2011 and only (as of now) works with Maya 2011. It's only meant to work with setting up particle systems. Some node functions aren't complete, but for the most part all of them are done.

Language:PythonStargazers:130Issues:39Issues:0

creamystrand

A Multi-Scale Model for Coupling Strands with Shear-Dependent Liquid

Language:C++License:MPL-2.0Stargazers:102Issues:11Issues:3

Construct

Mathematics prototyping system

Language:C++Stargazers:74Issues:3Issues:0

BubbleH

:white_circle: Soap film implementation in Sidefx Houdini

Language:C++License:NOASSERTIONStargazers:60Issues:8Issues:1

shiokaze

A research-oriented fluid solver for computer graphics

ReducedFluids

Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)

Language:C++License:MITStargazers:47Issues:5Issues:0

convector

Interactive CPU path tracer

Language:RustLicense:GPL-3.0Stargazers:45Issues:5Issues:0

BlackbodyMaya

Blackbody radiation tool for Maya

Language:PythonLicense:MITStargazers:40Issues:13Issues:1

2DFluid

A 2D fluid simuation that handles irregular geometery and viscosity

tracing

A simple physically-based path tracer

Language:RustLicense:ISCStargazers:25Issues:4Issues:1

simple-pathtracer

日本語コメントつきパストレーシング。smallptを改造して作成。

Language:C++Stargazers:23Issues:7Issues:0

jhMeshBlur

Maya geometry blur deformer for cartoony smear effects.

pathed

Pathed: An educationally-motivated physically-based path tracer

Language:C++Stargazers:19Issues:4Issues:0

EULERSF

Source code for Eulerian Solid-Fluid Coupling

Language:C++License:GPL-3.0Stargazers:17Issues:6Issues:0

polystokes

Source code for the SIGGRAPH 2023 paper "PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation".

Language:C++Stargazers:8Issues:0Issues:0

simple-path-tracer

A simple path tracer written in Rust and a playground for me to learn something about path tracing.

Language:RustStargazers:5Issues:3Issues:0
Language:RustStargazers:4Issues:0Issues:0

fluidsim

GPU fluid simulation

Language:CStargazers:2Issues:2Issues:0

OpenSubdiv-aarch64

An Open-Source subdivision surface library.

Language:C++License:NOASSERTIONStargazers:2Issues:3Issues:0

robden820.github.io

Personal Website

Language:HTMLStargazers:1Issues:0Issues:0

danmaku

having fun with danmaku engine

Language:C++License:MITStargazers:1Issues:0Issues:0