goofoo's repositories

makoto

sandbox

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fluidsim

GPU fluid simulation

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Fluid-2-Fluid

Rolling plugin example from Maya Programming

Helium

A game engine toolkit

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taichi

Taichi - Physically based Computer Graphics Library

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anisotropy_matrix

Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin

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BlackbodyMaya

Blackbody radiation tool for Maya

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CovarianceTracing

Headers, tests, and examples for Covariance Tracing

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cudaFluid

A fork of code open sourced by Vincent Houzé at www.foliativ.net

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Eyeo2012

Projects I created for my talk at the Eyeo Festival.

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flip2D

A two-dimensional FLIP solver

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Goblin

monte carlo pathtracer for independent rendering study

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Graphtane

Libraries for GPU FX simulation & rendering

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lightmetrica-v2

A modern, research-oriented renderer

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master

Raytracer.

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NoriV2

Expansion of the Nori renderer

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.

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ProgressiveNullTracking_Siggraph2023

The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the Conference Track!

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SLR

Renderer based on Monte Carlo Ray Tracing

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xyz

antique renderer

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zeno

ZEn NOde system - a simulation & rendering engine in nodes

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