gligneul / Voxel-Ambient-Occlusion

Voxel based ambient occlusion using OGL4

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Ambient Occlusion Demo

Voxel based ambient occlusion using OGL4.

Compilation

Requires opengl4, glew and glfw3.

Other dependencies are included (lodepng, tiny_obj_loader and glm).

To compile, run make.

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Voxel based ambient occlusion using OGL4

License:MIT License


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