Mauro Gentile's starred repositories
orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
lighthugger
Vulkan meshlet + visibility buffer renderer
offset-allocator
A port of Sebastian Aaltonen's `OffsetAllocator` to Rust
Open-Shaders
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
ElegooTutorial
Elegoo tutorials - revised sketches and diagrams for each Elegoo Lesson
RealEngine
My toy engine, mainly for rendering experiment and prototyping.
mesh_to_sdf
A Mesh to SDF converter, written in rust
cpp-ml-intro
C++ ML Intro
learn-nanite
学习并用vulkan实现nanite,赶春招写的,代码还比较乱
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
glslSmartDeNoise
Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable
webgpu-native-assets
Binary assets (models, textures, etc.) for the repository WebGPU Native Examples and Demos.
webgpu-raytracer
Realtime path tracing via WebGPU compute shaders
RayTracingPBR
A very simple PBR Path Tracing Renderer.
MSAAFilter
MSAA and Temporal AA Sample