garric's repositories
ShadingPerfInUnity
Simulating Unreal's Shader Complexity and Quad Overdraw in Unity
8cc
A Small C Compiler
deck.gl
WebGL based visualization layers
entityx
EntityX - A fast, type-safe C++ Entity-Component system
filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
FMOD-music-visualizer
A simple program that visualizes the spectrum of music in real-time. Rendered using OpenGL 3.1.
graphics-notes
notes on graphics
kajiya
💡 Experimental real-time global illumination renderer 🦀
nori-base-2020-fork
path tracer practise
practical-path-guiding
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
Spoon-Knife
This repo is for demonstration purposes only.
travis-ci-demo
A beginner tutorial of Travis CI for Node projects
UnityProfilerToolbox
QuadOverdraw, PixelOverdraw ...