feishux's starred repositories
game-programmer
A Study Path for Game Programmer
intellij-community
IntelliJ IDEA Community Edition & IntelliJ Platform
codesandbox-client
An online IDE for rapid web development
vue-music-webapp
A Music WebApp based on the Vue.
Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
gl_vk_meshlet_cadscene
This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.
react-globe
Create beautiful and interactive React + ThreeJS globe visualizations with ease.
FastAndRobustMeshArrangements
This is the header-only version of the code we used for the experiments in the paper "Fast and Robust Mesh Arrangements using Floating-point Arithmetic" by G. Cherchi, M. Livesu, R. Scateni and M. Attene (SIGGRAPH Asia 2020).
TSP_Animation
The source code for an animation of four algorithms trying to solve a traveling salesman problem
Simple-web-image-editor
🎨 A simple image editor web app built with vanilla Javascript and HTML5 Canvas.
Semi-convex_Hull_Tree
A fast exact nearest neighbor search algorithm over large scale data is proposed based on semi-convex hull tree, where each node represents a semi-convex hull, which is made of a set of hyper planes. When performing the task of nearest neighbor queries, unnecessary distance computations can be greatly reduced by quadratic programming. GPUs are also used to accelerate the query process. Experiments conducted on both Intel(R) HD Graphics 4400 and Nvidia Geforce GTX1050 TI, as well as theoretical analysis show that the proposed algorithm yields significant improvements and outperforms current k-d tree based nearest neighbor query algorithms and others.
WizualizacjaBudzetu
https://trello.com/b/Qhc836Iu/wizualizacja-bud-etu-miejskiego