Evandro Millian's repositories
UE5-XR-Extended-Template
An XR template for Unreal Engine 5+, containing modular objects and components for improved interaction and simplified implementation of game and simulation projects.
utilities-for-cloud
Many ready-to-use services and primitives for serverless cloud projects
yew-webgpu-component
WebGPU component for Yew Rust frontend
4_Krazy_Karts
(ref: KK_UEM) http://gdev.tv/uemgithub
Aircraft-Physics
Fixed wing aircraft physics for Unity
AnimToTextureHelpers
Helpers for Unreal Engine 5.2+ to create animation textures for skeletal meshes
arrow_engine
Root implementation for Arrow Game Engine
Backroll-rs-test
A macroquad sample project that has rollback
cross-platform-rust
Example project showing a rust library running on iOS
evandromillian
My personal profile repository
google-maps-places-rs
Simple crate to get Google Maps Place results for Rust
Irrlicht
Render preview of Irrlicht using Direct3D 11 and Vulkan
mastering-lightning-network
Mastering the Lightning Network (LN)
material-dashboard-react
React version of Material Dashboard by Creative Tim
openwhisk-darkvisionapp
Created for toolchain: https://console.bluemix.net/devops/toolchains/fa33b01b-e2b7-48c3-8c88-a65130c9ed8b?env_id=ibm%3Ayp%3Aus-east
REACT_DentalClinic
SPA con REACT+REDUX para una clínica dental conectada al backend del repositorio: ClinicaDental_BackEnd_CRS.
tokyo-free-white-react-admin-dashboard
Free React Typescript Admin Dashboard Template built with Material-UI
UE4-CheatSheet
An Cheat Sheet for Unreal Engine 4 C++ programming, licensed under CC BY-NC-SA 4.0
ue4-parallel
Demo of parallel-for flocking algorithm on Unreal4
UE4_VRTemplate_Cpp_Sample
Unreal Engine 4 VR Template Porting Full C++ Project.
UE4GameLiftResources
The journey to integrate a game with Amazon's GameLift isn't easy. Let's make it less painful.
Unreal-Minimum-Viable-Flecs
Minimum viable Flecs entity component system implementation in Unreal Engine.
Unreal-Multiplayer-Karts
A simple kart multiplayer game which demonstrates methods of improved replication between server and clients. Features a basic replicated vehicle physics system, proxy simulation and linear, exponential and cubic interpolation to improve proxy simulation. Developed in Unreal Engine 4.
VRContentExamples
Unreal Engine 4 community VR content examples