Eugeny Novikov's starred repositories

UnityCsReference

Unity C# reference source code.

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stride

Stride Game Engine (formerly Xenko)

MessagePack-CSharp

Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]

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clumsy

clumsy makes your network condition on Windows significantly worse, but in a controlled and interactive manner.

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DOOM-3-BFG

Doom 3 BFG Edition

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source-sdk-2013

The 2013 edition of the Source SDK

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LiteNetLib

Lite reliable UDP library for Mono and .NET

VContainer

The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.

FishNet

FishNet: Unity Networking Evolved.

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axmol

Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

Language:C++License:MITStargazers:765Issues:31Issues:666

ECS-Network-Racing-Sample

ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices

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Megacity-2019

Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

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dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size

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NativeTrees

Burst compatible Octree and Quadtree for Unity

Language:C#License:MITStargazers:259Issues:8Issues:5

NetCode-FPS

多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。

CharacterControllerSamples

Sample projects for the Unity.CharacterController package

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KinoEight

8 bit-ish style post-processing effect for Unity

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ECSGalaxySample

ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets

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DragonECS

Pure C# Entity Component System framework

Language:C#License:MITStargazers:122Issues:2Issues:1

unity-debug-overlay

A fast and garbage free debug overlay for Unity

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Unity-DOTS-Multiplayer-XR-Sample

Sample project with stable Unity, Entities, Physics, NetCode, UI Builder, UI Toolkit and Multiplayer

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NSprites-Foundation

Basic assets for working with NSprites package

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MK1_NES

Modular engine + framework for NES in C

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programming-game-ai-by-example

[programming-game-ai-by-example] using UnityEngine, C#

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leoecslite-zoo

🦁 A big add-on for the LeoECS Lite with features, conversion and injection.

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boulder_dash

An implementation of Boulder Dash (ZX Spectrum version, 1984) written in C for Windows.

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lasertank

:video_game: Mirror of Jim Kindley's LaserTank source code

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