SeongjinBak / programming-game-ai-by-example

[programming-game-ai-by-example] using UnityEngine, C#

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Programming Game AI by Example - C# & Unity Engine(2018.3.0.f2)

  • For Usage of code and Unity Engine for this project in detail, please visit "WIKI".


2. West World Project.

  • The west world project covers FSM, and TELEGRAM for event-driven game system.

3. Steering Behavior.

  • The Steering Behaviors covers Basic steering like Seek, Evade, Impose, offset pursuit, etc., and Group Steering like seperate, alignment, cohesion.
  • In this project, I didn't implement a code from after Flocking paragraph to the end.

4. Simple Soccer.

  • The Simple Soccer project covers Steering and FSM systems.
  • This project reveals that how we can calculate a 'Best Supporting Spot', 'Pass or Shoot mechanism' and following 'State' what Player should have.
  • The Youtube video link of this chapter is: https://www.youtube.com/watch?v=NkzPBJMhQC8&t

5. Secret of graph.

  • This chapter describes that calculating Shortest path methods by using DSF, BSF, Dijkstra and A* algorithms.
  • I didn't post any of the context in this chapter because those algorithms are very famous, and also It is too much for me to describe all of those algorithm mechanism.

6~9. The Raven.

  • Plan to post later.

10. Puzzy Logic.

  • Plan to post later.

About

[programming-game-ai-by-example] using UnityEngine, C#


Languages

Language:C# 100.0%