Erin Loy (erinloy)

erinloy

Geek Repo

Company:ApexChat

Location:Windsor, CA, USA

Home Page:https://crazydogventures.com

Twitter:@erinmloy

Github PK Tool:Github PK Tool


Organizations
apexchat

Erin Loy's repositories

memstate

This is a personal fork of Memstate, the In-memory event-sourced ACID-transactional distributed object graph engine for .NET Standard

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stuff

Some stuff that I found.

BetterStreamingAssets

A plugin for Unity that lets you access Streaming Assets directly on Android.

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Canvas

HTML5 Canvas API implementation for Microsoft Blazor

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ecsrx

A reactive take on the ECS pattern for .net game developers

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ecsrx.unity

A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.

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LLamaSharp

C#/.NET binding of llama.cpp, including LLaMa/GPT model inference and quantization, ASP.NET core integration and UI.

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semantic-kernel-LLamaSharp

Custom TextCompletion using LLamaSharp

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Stl.Fusion

Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

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contoso-university

Fork of "Contoso University demo using asp net core and related technologies"

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Extenject

Dependency Injection Framework for Unity3D

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FFmpeg.AutoGen

FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux, MacOS and Mono).

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FFmpegWrapper

Low level, mostly safe FFmpeg API wrappers based on FFmpeg.AutoGen.

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force-directed

Efficient 3D force-directed graph demonstration.

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NetOctree

A dynamic, loose octree implementation written in C# as a .NET Standard 2.0 library

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PersistentDictionary

Easy utility to create persistent dictionary over FASTER

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persistity

A persistence framework for game developers

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ReactiveForms5

Reproduces https://github.com/dotnet/reactive/issues/1436

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reaqtor

Reaqtor is a framework for reliable, stateful, distributed, and scalable event processing based on Rx.

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SystemsRx

The base systems and infrastructure layers for EcsRx

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textc-csharp

Textc is a natural language processing library that allows developers build text command based applications with extensible text parsing capabilities.

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Towel

Throw in the towel.

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UnityUaal.Maui

Embedding the Unity game engine into .NET MAUI.

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Xunit.DependencyInjection

Use Microsoft.Extensions.DependencyInjection to resolve xUnit test cases.

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