Erin Loy's repositories
BetterStreamingAssets
A plugin for Unity that lets you access Streaming Assets directly on Android.
Canvas
HTML5 Canvas API implementation for Microsoft Blazor
ecsrx.unity
A simple framework for unity using the ECS paradigm but with unirx for fully reactive systems.
LLamaSharp
C#/.NET binding of llama.cpp, including LLaMa/GPT model inference and quantization, ASP.NET core integration and UI.
semantic-kernel-LLamaSharp
Custom TextCompletion using LLamaSharp
Stl.Fusion
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
contoso-university
Fork of "Contoso University demo using asp net core and related technologies"
FFmpeg.AutoGen
FFmpeg auto generated unsafe bindings for C#/.NET and Core (Linux, MacOS and Mono).
FFmpegWrapper
Low level, mostly safe FFmpeg API wrappers based on FFmpeg.AutoGen.
force-directed
Efficient 3D force-directed graph demonstration.
PersistentDictionary
Easy utility to create persistent dictionary over FASTER
persistity
A persistence framework for game developers
ReactiveForms5
Reproduces https://github.com/dotnet/reactive/issues/1436
textc-csharp
Textc is a natural language processing library that allows developers build text command based applications with extensible text parsing capabilities.
UnityUaal.Maui
Embedding the Unity game engine into .NET MAUI.
Xunit.DependencyInjection
Use Microsoft.Extensions.DependencyInjection to resolve xUnit test cases.