Research paper by Matthias Müller, David Charypar, and Markus Gross
I've re-implemented this school project in Rust using the ggez game library.
Particle-Based Fluid Simulation for Interactive Applications
Research paper by Matthias Müller, David Charypar, and Markus Gross
I've re-implemented this school project in Rust using the ggez game library.
Particle-Based Fluid Simulation for Interactive Applications
https://ericpko.github.io/projects/sph-sim/