eren-aydemir / blender-mathutils

blender-mathutils with required fixes to use in a container

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Blender-Mathutils

Overview

This module originated from Blender (the opens-source 3d package), where it has been used for some years in production as a utility module for use in areas including animation, games and mesh manipulation.

This differs from numpy in that it is computer graphics focused, combining Matrix and Vector types with rotation classes which is very useful for use with animation or anywhere Euler and Quaternion values are used frequently.

This project is mainly a build system around the actively maintained mathutils code in Blender to allow non Blender related projects to make use of it.

A link to the Blender repository is used so the source never gets out of sync.

mathutils at a glance

  • mathutils module, with classes: Matrix, Vector, Quaternion, Euler and Color.
  • mathutils.geometry module for useful functions such as intersect_ray_tri, intersect_line_line and area_tri.
  • Supports operations you'd expect, slicing, multiplication, comparison, division addition where applicable.
  • Supports swizzle style access on vectors: v.xyz, v.zy, v.xxyz... etc.

Important Details

Building

To build on unix like systems...

git clone https://gitlab.com/ideasman42/blender-mathutils.git
cd blender-mathutils

To build you can choose between pythons distutils or CMake.

distutils:

python setup.py build
sudo python setup.py install

CMake:

cmake .
make
sudo make install

About

blender-mathutils with required fixes to use in a container


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Language:C 72.1%Language:Makefile 22.7%Language:C++ 3.0%Language:CMake 1.6%Language:Python 0.5%Language:TypeScript 0.0%