emperor-katax / BPandCPP

blueprint to c++

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BPandCPP

Developed with Unreal Engine 5.03 by: Katax

Email: katax.emperor@gmail.com

LinkedIn: www.linkedin.com/in/cliff-sharif

Home: www.kataxwork.com

This application:

6 maps - 3 blueprint and 3 C++

Using collision scenarios, each as separate map with similar Blueprint and C++ approach

Search and find properties on collision actor with C++

Using:

C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent Blueprint: TextRender, SpotLight

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blueprint to c++


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Language:C++ 93.8%Language:C# 5.7%Language:C 0.5%