elect-gombe / quake-k210

quake for k210

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Quake for k210

Dualshock2 is now supported! I've tested E1 at shareware mode. The framerate is very stable(25~70fps), and it definitely playable.

Note that controls and brightness can change at options menu.

Default key configulation

buttons

  • Start ... Enter
  • Select ... Esc
  • directional button ... Arrow Other buttons are as it's name. (L1, L2, L3, R1, ..., Circle, ...)

Analog sticks

This functions is fixed by code.

  • Left stick ... Move
  • Right stick ... Camera

build

  • Stack memory is expanded,
  • compile error is supressed by compile flags visit additionalparts/readme.md to build this program.

install

  1. copy id1/pak?.pak to your SD. You can DL the package file in the official Quake shareware, or use full package file(s).
  2. connect your dualshock2 to k210. See source/k210.c.
    fpioa_set_function(18, FUNC_GPIOHS0 + DS2_CS);   //Dualshock2 ss
    fpioa_set_function(19, FUNC_GPIOHS0 + DS2_CLK); //clk
    fpioa_set_function(21, FUNC_GPIOHS0 + DS2_MOSI); //mosi--DO/CMD
    fpioa_set_function(20, FUNC_GPIOHS0 + DS2_MISO); //miso--DI/DAT
  1. Set each of jump, Atack and switch weapon function to the button(s).

implementation note

  • AI memory is used in general purpose.

todo

  • fix stack setup. use _sp0, _sp1, etc. => done
  • key input, use game controller. => done
  • Sound controller
  • save (file write functions)
  • key asign (plz set up your configulation at option menu.)
  • Adjust stick sensitiveness

Credits

original crtQuake (3DS port)

Felipe Izzo (MasterFeizz) - Main developer Rinnegatamante - Sound enhancements

Thanks to

Id Software - Source code of Quake

About

quake for k210

License:GNU General Public License v2.0


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Language:C 96.6%Language:Objective-C 2.0%Language:C++ 0.7%Language:Makefile 0.6%Language:CMake 0.1%Language:Shell 0.0%