Yizheng Dong's starred repositories
novatellus
Map generator based on Voronoi diagrams.
GetStartedWithShaders
GetStartedWithShaders
ProceduralTerrain
Procedural voxel terrain generation in Unity
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
hexagrid-relaxing
JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.
proceduralmeshgen
My attempt to understand how Oskar Stålberg implemented Polygonal Planet Project
MasterUnityHandles
Unity custom handles examples
Mapgen4Unity
尝试用unity3d实现mapgen4、planet、fantasy map的功能
ScrollingStaticShadowmap
1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制
PointCloudExplorer
PointCloudExplorer is an experimental project using point cloud data on Unity.
fun-with-graphics
这里整理了图形学相关的高校课程、书籍、教程、文章、博客、资源、开源项目。
fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Unity_Shader_Demo
采用普通渲染管线写的Shader 。 1)使用Unity的Shaderforge,编写的的能量盾的溶解与出现
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release