dzw's starred repositories

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

clash-verge-rev

Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)

Language:TypeScriptLicense:GPL-3.0Stargazers:27493Issues:102Issues:1306

auto-unlocker

Unlocker for VMWare macOS

Language:C++License:GPL-3.0Stargazers:3975Issues:91Issues:108

luci-theme-argon

Argon is a clean and tidy OpenWrt LuCI theme that allows users to customize their login interface with images or videos. It also supports automatic and manual switching between light and dark modes.

Language:LessLicense:Apache-2.0Stargazers:3845Issues:46Issues:389

cpp-game-engine-book

从零编写游戏引擎教程 Writing a game engine tutorial from scratch

Language:C++License:GPL-3.0Stargazers:2775Issues:35Issues:9

luadec

Lua Decompiler for lua 5.1 , 5.2 and 5.3

opengl-es-sdk-for-android

OpenGL ES SDK for Android

Language:CSSLicense:NOASSERTIONStargazers:359Issues:34Issues:7

AnotherThread

Sample game for Unite 2016 Tokyo.

Language:C#License:MITStargazers:182Issues:43Issues:0

jsc-decompile-mozjs-34

A javascript bytecode decoder for mozilla spider-monkey version 34. May decompile jsc file compile by cocos-2dx

eyetracker

Take images of an eye+reflections and find on-screen gaze points.

Language:C++License:MITStargazers:152Issues:17Issues:1

SRP-Demos

Demos for custom Unity Scriptable Render Pipeline.

Language:C#License:MITStargazers:142Issues:3Issues:2

Eyes-Position-Estimator-Mediapipe

This is Eyes :eye: :eye: Tracking Project, here we will use computer vision techniques to extracting the eyes, Mediapipe python modules will provide the face landmarks,

Language:PythonLicense:MITStargazers:132Issues:4Issues:6

aoce

android/window (GPU image processing)(multimedia)

Language:C++License:MITStargazers:125Issues:6Issues:9

neothyne

Engine and game

Language:C++License:MITStargazers:77Issues:13Issues:61

LuHaxe

LuHaxe is a Haxe to Lua solution for Unity

Language:C#License:MITStargazers:45Issues:5Issues:1

MultipassTranslucency

Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thickness without reading back the depth buffer. (Unity)

Language:ShaderLabStargazers:42Issues:2Issues:0

OverwatchShield

https://lexdev.net/tutorials/case_studies/overwatch_shield.html

Language:ShaderLabLicense:MITStargazers:27Issues:2Issues:0

tinyfl

TinyFL - Simple AVR (Attiny13a) PWM LED driver

LogcatSharp

ADB Logcat viewer written in C# using Winforms

Language:C#Stargazers:23Issues:0Issues:0

DesktopHelper

桌面助手

Language:C#Stargazers:18Issues:0Issues:0

shadowmapping

Implement shadow mapping technique for unity.

Language:C#Stargazers:17Issues:2Issues:0

oixi2_demo

source code of Oixi2 Demo

Language:TypeScriptLicense:LGPL-2.1Stargazers:13Issues:0Issues:0

Stage3DGuide

Stage3DGuideBook_ex

Language:ActionScriptStargazers:6Issues:5Issues:0

UnityPlayground

UnityShaderPlayground

Language:C#License:MITStargazers:4Issues:2Issues:0

Padavan-build

Padavan 自动编译

SimpleQcnParser

Simple Qcn Patcher Easy Tool For Parser and Patch QCN Files Support Patch NV Items

Language:C++Stargazers:1Issues:1Issues:0