graphitemaster/neothyne Issues
clang build broken
Closed 1Finish Lightning gun model
Updated 1Audio resampler
UpdatedPositional audio
UpdatedAnimation blending
UpdatedBring back HOQs
UpdatedFont outlines / SDF?
UpdatedPlayer model / menu mockups
Updateddouble free
Closed 2Scripting language
Closed 4heap use after free on game exit
Closed 1divisions by zero
Closed 1build fails with clang
Closed 1JPG saving of screen shots
Closed 1Get rid of SHA512
Closed 1Support loading of Quake 3 maps
Closed 4MD3 Rendering
Closed 4Dynamic shadows
Closed 6Implement BVH for world entities
Closed 2Deflate implementation
Closed 1PNG saving of screen shots
Closed 1Fix string buddy allocator
Closed 2TGA saving of screen shots
Closed 1HUD Guns
Closed 1Implement fog
Closed 1DDS loading
Closed 1OBJ rendering
Closed 1Frustum culling for models
Closed 1S2TC
Closed 1SSAO
Closed 1Parallax Mapping
Closed 2FXAA
Closed 1Materials
Closed 2