swd (durswd)

durswd

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Location:Tokyo, Japan

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swd's starred repositories

dxvk

Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

Language:PythonLicense:NOASSERTIONStargazers:5990Issues:66Issues:113

JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

Language:C++License:MITStargazers:5651Issues:67Issues:237

rerun

Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.

Language:RustLicense:Apache-2.0Stargazers:5304Issues:57Issues:2500

AnimeGANv2

[Open Source]. The improved version of AnimeGAN. Landscape photos/videos to anime

puerts

PUER(普洱) Typescript. Let's write your game in UE or Unity with TypeScript.

Language:C++License:NOASSERTIONStargazers:4664Issues:86Issues:1168

kajiya

💡 Experimental real-time global illumination renderer 🦀

Language:RustLicense:Apache-2.0Stargazers:4596Issues:80Issues:47

ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

XCharts

A charting and data visualization library for Unity. Unity数据可视化图表插件。

MemoryPack

Zero encoding extreme performance binary serializer for C# and Unity.

FancyScrollView

[Unity] Scroll view component that can implement highly flexible animations.

Language:C#License:MITStargazers:2795Issues:75Issues:43

gtsam

GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse matrices.

Language:C++License:NOASSERTIONStargazers:2414Issues:62Issues:572

Unity-UI-Rounded-Corners

This components and shaders allows you to add rounded corners to UI elements!

Language:C#License:MITStargazers:1207Issues:22Issues:38

DungeonTemplateLibrary

🌏: Dungeon free resources (terrain & roguelike generation)

Language:C++License:BSL-1.0Stargazers:1192Issues:26Issues:13

NovaShader

Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.

Language:C#License:MITStargazers:1028Issues:22Issues:10

hedera

paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time

Language:C#License:GPL-2.0Stargazers:767Issues:26Issues:13

UnityMvvmToolkit

Brings data-binding to your Unity project

Language:C#License:MITStargazers:402Issues:8Issues:22

docker-ros2-desktop-vnc

🐳 Dockerfiles to provide HTML5 VNC interface to access Ubuntu Desktop + ROS 2

Language:ShellLicense:Apache-2.0Stargazers:357Issues:10Issues:33

interoptopus

The polyglot bindings generator for your library (C#, C, Python, …) 🐙

FixPointCS

A fast, multi-language, multi-precision fixed-point library!

Language:C++License:MITStargazers:262Issues:16Issues:10

docker-ros-desktop-vnc

🐳 Dockerfiles to provide HTML5 VNC interface to access Ubuntu LXDE + ROS

Language:DockerfileLicense:Apache-2.0Stargazers:252Issues:7Issues:5

dear_bindings

C header (and language binding metadata) generator for Dear ImGui

Language:PythonLicense:MITStargazers:215Issues:16Issues:56

soft-float-starter-pack

Software implementation of floating point numbers and operations

Language:C#License:MITStargazers:162Issues:2Issues:4

dualmc

Simple C++ implementation of the (manifold) dual marching cubes algorithm from Gregory M. Nielson

Language:C++License:BSD-3-ClauseStargazers:159Issues:8Issues:6

VectorFields

Scripts to create vector fields and flow maps that can be used in Unreal Engine 4 or Unity 3D for particle VFX.

Language:PythonLicense:MITStargazers:139Issues:9Issues:3

Semi_ref2sketch_code

This is official implementation of the paper "Semi-supervised Reference based sketch extraction using a contrastive learning framework"

Language:C#Stargazers:1Issues:0Issues:0