Mitchell Doughty (doughtmw)

doughtmw

Geek Repo

Company:University of Toronto | Intuitive Surgical

Location:SF Bay Area

Home Page:doughtmw.github.io

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Mitchell Doughty's starred repositories

ocean

Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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MeshApiExamples

Example project for Unity 2020.1 Mesh API improvements

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sensel-api

Sensel API for communicating with Sensel devices.

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FanControl.Releases

This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.

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hl2ss

HoloLens 2 Sensor Streaming. Real-time streaming of HoloLens 2 sensor data over WiFi. Research Mode and External USB-C A/V supported.

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gtsam

GTSAM is a library of C++ classes that implement smoothing and mapping (SAM) in robotics and vision, using factor graphs and Bayes networks as the underlying computing paradigm rather than sparse matrices.

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xrslam

OpenXRLab Visual-inertial SLAM Toolbox and Benchmark

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DefSLAM

DefSLAM: Tracking and Mapping of Deforming Scenes from Monocular Sequences. J.Lamarca, S. Parashar, A. Bartoli & J.M.M. Montiel

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lsd_slam

LSD-SLAM

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libSGM

Stereo Semi Global Matching by cuda

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NRSDK-MRTK-Samples

A sample project providing compatibility with NRSDK features such as hand tracking, to Microsoft's Mixed reality Toolkit (MRTK).

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xenia-canary

Xbox 360 Emulator Research Project

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hmd-ego-pose

A single-shot learning-based approach to hand and object pose estimation, made available on a head-mounted display.

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MixedReality-GraphicsTools-Unity

Graphics tools and components for developing Mixed Reality applications in Unity.

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psi-samples

Code samples that demonstrate how to use Microsoft's Platform for Situated Intelligence

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psi

Platform for Situated Intelligence

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TexturePaint

Painting directly in mesh textures in Unity 3d with shaders

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EverythingToolbar

Everything integration for the Windows taskbar.

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PassthroughMeasure

Use your Oculus Quest with Passthrough as a tape measure

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Monocular-Human-Pose-Estimation-Unity-Barracuda

RGB-based human pose estimation from a webcam in Unity using Vuforia and Barracuda with Pose-ResNet-50 and MiDaS

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ut-thesis

University of Toronto thesis class for LaTeX

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yt-dlp

A feature-rich command-line audio/video downloader

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EldenRingFpsUnlockAndMore

A small utility to remove frame rate limit, change FOV, add widescreen support and more for Elden Ring

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UnityVolumeRendering

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!

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