Dmytro Banin's starred repositories
Flecs-Rust
a Rust API for Flecs : a fast entity component system (ECS)
bevy_animation_graph
Animation graphs in Bevy!
bevy_flurx
Allows you to write sequential description of processes involving delays, user input, and other waits.
bevy_xpbd_interp
A simple library for interpolation of bevy_xpbd rigidbodies
bevy_reactor
Fine-grained reactivity framework for Bevy.
bevy_defer
A simple asynchronous runtime for executing async coroutines in the bevy engine.
bevy_serde_lens
Stateful, structural and pretty serialization framework for the bevy engine.
rust-magic-patterns
Magical Rust patterns laid out and simplified
bevy_tween
Flexible tweening plugin library for Bevy.
seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
bevy_wind_waker_shader
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
Asynchronous-Programming-in-Rust
Asynchronous Programming in Rust, published by Packt
fast_voxel_traversal
Fast and simple voxel traversal algorithm through a 3D space partition.
ghx_proc_gen
2D & 3D procedural generation with WFC/Model synthesis in Rust
Bevy-integration-testing-toolkit
Tool for integration testing apps built in the bevy game engine.
bevy_procedural_grass
A bevy plugin for rendering grass
bevy_async_task
Cross-platform ergonomic abstractions for async programming in Bevy.
bevy_camera_shake
A plugin for the Bevy game engine that adds camera shake to cameras.