Daniel Jackson's starred repositories
geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
SDFTextureGenerator
Signed Distance Field (SDF) texture generator for Unity.
fast-voxel-traversal-algorithm
A C++ implementation of the fast voxel traversal algorithm.
DivineVoxelEngine
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
react-gh-pages
Deploying a React App (created using create-react-app) to GitHub Pages
three-gpu-pathtracer
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
ThreeOrbitControlsGizmo
Blender like orientation gizmo for Three.js OrbitControls
THREE.js-PathTracing-Renderer
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
URPTemporalAA
Temporal AA solution for Unity's Universal render pipeline
KinoMotion
Motion blur post-processing effect for Unity
react-three-rapier
🤺 Rapier physics in React
WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
unity-volume-rendering
Volume rendering by object space raymarching for Unity
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
Marching-Cubes
Coding Adventure
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler