Daniel Granatshtein's starred repositories

ml-agents

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

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primitive

Reproducing images with geometric primitives.

Meshroom

3D Reconstruction Software

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entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

nakama

Distributed server for social and realtime games and apps.

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point-e

Point cloud diffusion for 3D model synthesis

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react-autosuggest

WAI-ARIA compliant React autosuggest component

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colyseus

⚔ Multiplayer Framework for Node.js

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Mirror

#1 Open Source Unity Networking Library

proj4js

JavaScript library to transform coordinates from one coordinate system to another, including datum transformations

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Unite2017

Sample project for Game Architecture with Scriptable Objects from Unite Austin 2017

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yuka

JavaScript library for developing Game AI.

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three-geo

3D geographic visualization library

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polyrnn-pp-pytorch

PyTorch training/tool code for Polygon-RNN++ (CVPR 2018)

AngryBots_ECS

The DOTS project used for the presentation Converting Your Game to DOTS

npm-pdfreader

🚜 Parse text and tables from PDF files.

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hull

JavaScript library that builds concave hull by a set of points. Note: this library is not actively maintained since 2015.

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wtfnode

Utility to help find out why Node isn't exiting

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BulletSharpUnity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

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Mirage

Easy to use high performance Network library for Unity 3d

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akar-icons

Akar icons library as React components.

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Unidux

Redux Architecture for Unity 🎩

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eureca.io

eureca.io : a nodejs bidirectional RPC that can use WebSocket, WebRTC or XHR fallback as transport layers

Trajectory-Line-Unity

A powerful trajectory line for Unity

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unity-fastpacedmultiplayer

Features a Networking Framework to be used on top of Unity Networking, in order to implement an Authoritative Server with Lag Compensation, Client-Side Prediction/Server Reconciliation and Entity Interpolation

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Saltie

🚗 Rocket League Distributed Deep Reinforcement Learning Bot

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UnsupervisedDepthFromFocus

Single Image Depth Estimation Trained via Depth from Defocus Cues

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Recent-Advances-in-Real-Time-Collision-and-Proximity-Computations-for-Games-and-Simulations-

Recent Advances in Real-Time Collision and Proximity Computations for Games and Simulations

MirrorNG

A community replacement for Unity's abandoned UNET Networking System.

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