daniel-ilett / shaders-ice

An ice refraction shader made with Unity Shader Graph and URP.

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Ice Refraction in Shader Graph

An ice refraction shader made with Unity Shader Graph and URP.

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Overview

This repository features a shader effect that turns any mesh into textured, refractive ice. The refraction is not physically accurate - it is just a quick and dirty approximation. A tutorial for the project is available on YouTube

Software

This project was created using Unity 2019.4.0f1 and Universal Render Pipeline/Shader Graph 7.3.1.

Authors

This project and the corresponding tutorial was created by Daniel Ilett.

Release

This project was released on December 24th 2020.

About

An ice refraction shader made with Unity Shader Graph and URP.

License:MIT License


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