daering

daering

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SirMetal

A metal based game engine

Language:C++License:MITStargazers:32Issues:0Issues:0

moment-shadow-mapping

Moment shadow mapping walkthrough (description only)

Stargazers:26Issues:0Issues:0

HWCPipe

Hardware counters interface

Language:C++License:MITStargazers:194Issues:0Issues:0

netImgui

'Dear Imgui' remote access library and application

Language:CLicense:MITStargazers:569Issues:0Issues:0

betsy

Betsy GPU compressor

Language:CLicense:NOASSERTIONStargazers:287Issues:0Issues:0

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:634Issues:0Issues:0

codesize

Code size visualization tool with PDB/ELF/Mach-O support

Language:F#License:GPL-3.0Stargazers:61Issues:0Issues:0

engine-resources

This is a list of game development resources I will be collecting

Stargazers:51Issues:0Issues:0

FidelityFX

A set of AMD provided GPU effects with provided source and sample implementations

License:MITStargazers:361Issues:0Issues:0

PFNN

Phase-Functioned Neural Networks for Character Control

Language:PythonLicense:NOASSERTIONStargazers:474Issues:0Issues:0

optick

C++ Profiler For Games

Language:C#License:MITStargazers:2887Issues:0Issues:0

aabo

Axis Aligned Bounding Octahedron

Language:C++Stargazers:247Issues:0Issues:0

xatlas

Mesh parameterization / UV unwrapping library

Language:C++License:MITStargazers:1920Issues:0Issues:0

DynamicCheckerboardRendering

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine

Language:C++License:MITStargazers:179Issues:0Issues:0

oidn

Intel® Open Image Denoise library

Language:C++License:Apache-2.0Stargazers:1714Issues:0Issues:0
Language:C++License:NOASSERTIONStargazers:468Issues:0Issues:0

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Language:GLSLLicense:Apache-2.0Stargazers:1957Issues:0Issues:0

HLSLcc

DirectX shader bytecode cross compiler

Language:C++License:NOASSERTIONStargazers:827Issues:0Issues:0

Imogen

GPU Texture Generator

Language:PythonLicense:MITStargazers:755Issues:0Issues:0

Mesh-processing-library

C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)

Language:C++License:MITStargazers:689Issues:0Issues:0

FLIF

Free Lossless Image Format

Language:C++License:NOASSERTIONStargazers:3725Issues:0Issues:0

GodComplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

Language:MathematicaStargazers:253Issues:0Issues:0

Falcor

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:2535Issues:0Issues:0
Language:C++License:MITStargazers:334Issues:0Issues:0

fx-gltf

A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0

Language:C++License:MITStargazers:353Issues:0Issues:0

tinyexpr

tiny recursive descent expression parser, compiler, and evaluation engine for math expressions

Language:CLicense:ZlibStargazers:1527Issues:0Issues:0
Language:CLicense:MITStargazers:80Issues:0Issues:0

RayTracedShadows

This demo implements BVH construction and GPU traversal for rendering hard shadows.

Language:CLicense:MITStargazers:129Issues:0Issues:0

ThunderLoom

A physically based shader for woven cloth

Language:C++License:MITStargazers:97Issues:0Issues:0

ETCPACK

Provides code for compression of textures for ETC1, ETC2 and EAC textures

Language:C++License:NOASSERTIONStargazers:202Issues:0Issues:0