daering's starred repositories
moment-shadow-mapping
Moment shadow mapping walkthrough (description only)
SPIRV-Reflect
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.
engine-resources
This is a list of game development resources I will be collecting
FidelityFX
A set of AMD provided GPU effects with provided source and sample implementations
DynamicCheckerboardRendering
Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine
SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Mesh-processing-library
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998)
GodComplex
GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^
RayTracedShadows
This demo implements BVH construction and GPU traversal for rendering hard shadows.
ThunderLoom
A physically based shader for woven cloth