daering

daering

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FLIF

Free Lossless Image Format

Language:C++License:NOASSERTIONStargazers:3722Issues:132Issues:362

optick

C++ Profiler For Games

Falcor

Real-Time Rendering Framework

Language:C++License:NOASSERTIONStargazers:2576Issues:128Issues:295

SPIRV-Cross

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

Language:GLSLLicense:Apache-2.0Stargazers:1977Issues:88Issues:1110

xatlas

Mesh parameterization / UV unwrapping library

Language:C++License:MITStargazers:1955Issues:58Issues:114

oidn

Intel® Open Image Denoise library

Language:C++License:Apache-2.0Stargazers:1747Issues:47Issues:183

tinyexpr

tiny recursive descent expression parser, compiler, and evaluation engine for math expressions

Language:CLicense:ZlibStargazers:1549Issues:56Issues:74

HLSLcc

DirectX shader bytecode cross compiler

Language:C++License:NOASSERTIONStargazers:830Issues:43Issues:36

Imogen

GPU Texture Generator

Language:PythonLicense:MITStargazers:756Issues:60Issues:41

Mesh-processing-library

C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)

Language:C++License:MITStargazers:695Issues:32Issues:1

SPIRV-Reflect

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

Language:CLicense:Apache-2.0Stargazers:645Issues:41Issues:96

netImgui

'Dear Imgui' remote access library and application

PFNN

Phase-Functioned Neural Networks for Character Control

Language:PythonLicense:NOASSERTIONStargazers:476Issues:39Issues:14

FidelityFX

A set of AMD provided GPU effects with provided source and sample implementations

fx-gltf

A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0

Language:C++License:MITStargazers:354Issues:17Issues:26

betsy

Betsy GPU compressor

Language:CLicense:NOASSERTIONStargazers:291Issues:7Issues:11

GodComplex

GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^

aabo

Axis Aligned Bounding Octahedron

Language:C++Stargazers:248Issues:8Issues:0

ETCPACK

Provides code for compression of textures for ETC1, ETC2 and EAC textures

Language:C++License:NOASSERTIONStargazers:203Issues:26Issues:10

HWCPipe

Hardware counters interface

Language:C++License:MITStargazers:195Issues:16Issues:34

DynamicCheckerboardRendering

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine

Language:C++License:MITStargazers:179Issues:11Issues:0

RayTracedShadows

This demo implements BVH construction and GPU traversal for rendering hard shadows.

Language:CLicense:MITStargazers:129Issues:5Issues:0

ThunderLoom

A physically based shader for woven cloth

Language:C++License:MITStargazers:97Issues:8Issues:39

codesize

Code size visualization tool with PDB/ELF/Mach-O support

Language:F#License:GPL-3.0Stargazers:61Issues:4Issues:0

engine-resources

This is a list of game development resources I will be collecting

SirMetal

A metal based game engine

Language:C++License:MITStargazers:32Issues:1Issues:1

moment-shadow-mapping

Moment shadow mapping walkthrough (description only)