daering's starred repositories
PhysicallyBasedLensFlare
Lens flare
GPU-Noise-Lib
Optimized GPU noise functions and utilities
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
ClusteredShadingConservative
DirectX 12 light culling technique featured in GPU Pro 7
MSAAFilter
MSAA and Temporal AA Sample
RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
hlslparser
HLSL Parser and GLSL code generator
crunchersharp
Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).
VoxelConeTracing
An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)
DepthOfFieldFX
DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field
TileableVolumeNoise
Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.
seamoptimizer
A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.
clear-sky-models
This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.
NoiseShader
Noise shader library for Unity
blendish-rs
a small, themed, UI toolkit for Rust, using NanoVG vector-graphics library
flatbuffers
FlatBuffers: Memory Efficient Serialization Library
XShaderCompiler
Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL
VolumetricLighting
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
PostProcessing
Post Processing Stack