daering

daering

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Language:C++Stargazers:135Issues:0Issues:0

GPU-Noise-Lib

Optimized GPU noise functions and utilities

Language:CStargazers:361Issues:0Issues:0

DirectX-Graphics-Samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

Language:C++License:MITStargazers:5911Issues:0Issues:0

volsample

Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.

Language:C#License:MITStargazers:627Issues:0Issues:0

ClusteredShadingConservative

DirectX 12 light culling technique featured in GPU Pro 7

Language:C++Stargazers:97Issues:0Issues:0

MSAAFilter

MSAA and Temporal AA Sample

Language:C++License:MITStargazers:325Issues:0Issues:0

brdf

BRDF Explorer

Language:C++License:NOASSERTIONStargazers:2076Issues:0Issues:0

BakingLab

A D3D11 application for experimenting with Spherical Gaussian lightmaps

Language:C++License:MITStargazers:673Issues:0Issues:0

renderdoc

RenderDoc is a stand-alone graphics debugging tool.

Language:C++License:MITStargazers:8658Issues:0Issues:0

RenderPipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

Language:PythonLicense:NOASSERTIONStargazers:958Issues:0Issues:0

hlslparser

HLSL Parser and GLSL code generator

Language:C++License:MITStargazers:231Issues:0Issues:0

crunchersharp

Program analyses debugger information file (PDB, so Microsoft Visual C++ only) and presents info about user defined structures (size, padding, etc).

Language:C#License:ZlibStargazers:66Issues:0Issues:0

VoxelConeTracing

An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/~eisemann/publications/Crassin2011VoxelGlobalPG/VoxelGI_EG-pg2011-sub.pdf)

Language:C++License:GPL-3.0Stargazers:166Issues:0Issues:0

DepthOfFieldFX

DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field

Language:C++License:MITStargazers:87Issues:0Issues:0

TileableVolumeNoise

Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifically used for clouds is also presented.

Language:C++License:MITStargazers:332Issues:0Issues:0

ng_mesh

Fast mesh simplification via edge collapsing

Language:C++License:UnlicenseStargazers:130Issues:0Issues:0

seamoptimizer

A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.

Language:CStargazers:234Issues:0Issues:0

clear-sky-models

This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference measurements.

Language:Objective-CLicense:BSD-3-ClauseStargazers:90Issues:0Issues:0

EASTL

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

Language:C++License:BSD-3-ClauseStargazers:7845Issues:0Issues:0

NoiseShader

Noise shader library for Unity

Language:HLSLLicense:MITStargazers:1108Issues:0Issues:0

blendish-rs

a small, themed, UI toolkit for Rust, using NanoVG vector-graphics library

Language:RustStargazers:26Issues:0Issues:0

font-demo

Text rendering in Vulkan by estimating signed distance

Language:CLicense:MITStargazers:229Issues:0Issues:0

flatbuffers

FlatBuffers: Memory Efficient Serialization Library

Language:C++License:Apache-2.0Stargazers:22608Issues:0Issues:0

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

Language:C++License:MITStargazers:58243Issues:0Issues:0

BlueNoise

A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.

Language:PythonLicense:CC0-1.0Stargazers:197Issues:0Issues:0

draco

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.

Language:C++License:Apache-2.0Stargazers:6393Issues:0Issues:0

guetzli

Perceptual JPEG encoder

Language:C++License:Apache-2.0Stargazers:12890Issues:0Issues:0

XShaderCompiler

Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL

Language:C++License:BSD-3-ClauseStargazers:351Issues:0Issues:0

VolumetricLighting

Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights

Language:C#License:MITStargazers:1694Issues:0Issues:0

PostProcessing

Post Processing Stack

Language:C#License:NOASSERTIONStargazers:3696Issues:0Issues:0