Eugene Krivoruchko's starred repositories
window-vibrancy
Make your windows vibrant.
electron-store
Simple data persistence for your Electron app or module - Save and load user preferences, app state, cache, etc
Look-At-Transformation-Matrix
A look at transformation matrix in vertex shader for Unity 3d. This animates the mesh without any manual rigging.
Replica-Dataset
The Replica Dataset v1 as published in https://arxiv.org/abs/1906.05797 .
sculpting-and-simulations-sample
Sample code that supplements the Sculpting And Simulations talk.
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
UnityNonNull
[NonNull] attribute to fields and classes in Unity
Render-Queue
Render Queue Unity Extension
Path-Creator
Path creation asset for Unity game development
LightProbesPlacement
Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically
ReorderableInspector
Automatic reorderable lists for Unity game engine components
consolation
In-game debug console for Unity.
zero_lab_renderer
Modified Valve’s VR renderer.
unity-snippets
a collection of usefull unity scripts
RadialProgressBar
Customizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
unity-frosted-glass
:snowflake: Test of a frosted glass material in Unity.
AmplifyMotion
Full source-code for Amplify Motion plugin for Unity