corefan's repositories
demo_MoBaDemo
用Unity做的一个类Moba游戏Demo
gateway.soul
这是一个高性能,异步的反应式的gateway
PotentiallyVisibleSetPlugin
离线PotentiallyVisibleSet,用于解决Unity OcclusionCulling 处理超大地图无法动态加载以及CPU占用较高的问题
FirFramework.CocosCreatorjs
基于Cocos Creator + .Net Core的小游戏简单框架
SchedulerEngineDotNet
scheduling engine for robot control or laboratory automation
CasinosClient
果派德州客户端Unity3D源代码
ECSPhysics
A physics engine made with Unity ECS
engine.blade
a cross platform 3d engine using c++98
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
ofxSDFFont
openFrameworks addon for drawing fonts using signed distance functions (SDF)
pbr_filament
Filament is a physically based rendering engine for Android, Windows, Linux and macOS
PokemonUnity
Pokémon Unity by IIcolour Spectrum
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
RayTracer-1
Quick path tracer project written in C++
ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
ShadowEditor
基于three.js的在线3D场景编辑器,使用mongodb保存3D模型和场景数据。https://tengge1.github.io/ShadowEditor-examples/
Unity-GPU-Driven-Pipeline
GPU Driven Pipeline study from GDC 2015 & GDC 2016
UnityWaveEquation
unity实现二维波方程交互水面与实时焦散
UnrealShadertoy
Unreal shader toy plugin
UsePhysXWithUnity
This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics
wavefunctioncollapse
Walk through an infinite, procedurally generated city