corefan's repositories

FPSSample

A first person multiplayer shooter example project in Unity

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PotentiallyVisibleSetPlugin

离线PotentiallyVisibleSet,用于解决Unity OcclusionCulling 处理超大地图无法动态加载以及CPU占用较高的问题

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demo_MoBaDemo

用Unity做的一个类Moba游戏Demo

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FirFramework.CocosCreatorjs

基于Cocos Creator + .Net Core的小游戏简单框架

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gateway.soul

这是一个高性能,异步的反应式的gateway

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SchedulerEngineDotNet

scheduling engine for robot control or laboratory automation

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CasinosClient

果派德州客户端Unity3D源代码

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cpu_px

Single header C++ Libraries for Thread Scheduling, Rendering, and so on...

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dn_asset

代码整理 AI、CutScene、寻路、Native 龙之谷

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echo

A New Cross Platform 2D 3D Game Engine

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ECSPhysics

A physics engine made with Unity ECS

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engine.blade

a cross platform 3d engine using c++98

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eos

An open source smart contract platform

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HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

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LightCull

Experimentation framework for real-time light culling

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ofxSDFFont

openFrameworks addon for drawing fonts using signed distance functions (SDF)

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pbr_filament

Filament is a physically based rendering engine for Android, Windows, Linux and macOS

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PokemonUnity

Pokémon Unity by IIcolour Spectrum

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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

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RayTracer-1

Quick path tracer project written in C++

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ShaderConductor

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

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ShadowEditor

基于three.js的在线3D场景编辑器,使用mongodb保存3D模型和场景数据。https://tengge1.github.io/ShadowEditor-examples/

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Unity-GPU-Driven-Pipeline

GPU Driven Pipeline study from GDC 2015 & GDC 2016

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UnityWaveEquation

unity实现二维波方程交互水面与实时焦散

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UnrealShadertoy

Unreal shader toy plugin

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UsePhysXWithUnity

This Repo will show how to export colliders in scenes and create a same physical world in PhysX, so the server can calculate the physics

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wavefunctioncollapse

Walk through an infinite, procedurally generated city

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