Ignacio del Barrio's starred repositories
professional-programming
A collection of learning resources for curious software engineers
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
uRaymarching
Raymarching Shader Generator in Unity
raymarching-workshop
An Introduction to Raymarching
sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
octo-release
The Octo voxel game engine
fast-voxel-traversal-algorithm
A C++ implementation of the fast voxel traversal algorithm.
colour-science-precis
Colour Science Precis for the CGI Artist
sparse-octree
A sparse octree data structure.
RealTimeFluidRendering
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
efficient-sparse-voxel-octrees
found and rescued from code.google.com
FluidRendering
Fluid Simulation & Rendering with Babylon.js
test-octree-planet-terrain-unity
Planetary voxel octree LOD (Level of Detail) Terrain