Ignacio del Barrio (coingod)

coingod

Geek Repo

Location:Buenos Aires, Argentina

Home Page:http://natus.io

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Ignacio del Barrio's starred repositories

professional-programming

A collection of learning resources for curious software engineers

Language:PythonLicense:MITStargazers:45968Issues:984Issues:28

gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:12865Issues:112Issues:839

Graphics

Unity Graphics - Including Scriptable Render Pipeline

Language:C#License:NOASSERTIONStargazers:2474Issues:557Issues:0

DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2136Issues:38Issues:59

uRaymarching

Raymarching Shader Generator in Unity

Language:HLSLLicense:MITStargazers:1331Issues:68Issues:24

gpu-io

A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.

Language:TypeScriptLicense:MITStargazers:1192Issues:22Issues:5

raymarching-workshop

An Introduction to Raymarching

sparse-voxel-octrees

CPU Sparse Voxel Octree Implementation

Language:C++License:NOASSERTIONStargazers:703Issues:39Issues:18

gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs

Language:CLicense:NOASSERTIONStargazers:664Issues:56Issues:119

DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

Language:C#License:UnlicenseStargazers:382Issues:12Issues:5

Marching-Cubes-On-The-GPU

A implementation of the marching cubes algorithm on the GPU in Unity.

Language:C#License:MITStargazers:289Issues:13Issues:3

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

Language:C#License:MITStargazers:252Issues:8Issues:6

cubiquity

Cubiquity is an experimental micro-voxel engine written in C++ and released into the public domain.

Language:C++License:CC0-1.0Stargazers:230Issues:14Issues:0

octo-release

The Octo voxel game engine

ZetaRay

Real-time Direct3D 12 path tracer

Language:C++License:MITStargazers:197Issues:5Issues:9

fast-voxel-traversal-algorithm

A C++ implementation of the fast voxel traversal algorithm.

Language:C++License:MITStargazers:157Issues:2Issues:6

colour-science-precis

Colour Science Precis for the CGI Artist

Language:HTMLLicense:CC-BY-SA-4.0Stargazers:143Issues:10Issues:6

sparse-octree

A sparse octree data structure.

Language:TypeScriptLicense:ZlibStargazers:116Issues:6Issues:17

NetOctree

A dynamic, loose octree implementation written in C# as a .NET Standard 2.1 library

Language:C#License:BSD-2-ClauseStargazers:114Issues:6Issues:15

RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

OceanDemo

Ocean demo in WebGPU with Babylon.js

Language:TypeScriptLicense:MITStargazers:82Issues:4Issues:1

efficient-sparse-voxel-octrees

found and rescued from code.google.com

Language:C++License:BSD-3-ClauseStargazers:68Issues:3Issues:0

FluidRendering

Fluid Simulation & Rendering with Babylon.js

Language:TypeScriptLicense:MITStargazers:14Issues:2Issues:2

test-octree-planet-terrain-unity

Planetary voxel octree LOD (Level of Detail) Terrain

Language:C#Stargazers:13Issues:1Issues:0

SoftLight

A shader-based Software Renderer Using The LightSky Framework.

Language:C++License:MITStargazers:9Issues:0Issues:0

Canella

A Vulkan game engine WIP