Ignacio del Barrio (coingod)

coingod

Geek Repo

Location:Buenos Aires, Argentina

Home Page:http://natus.io

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Ignacio del Barrio's starred repositories

game-programmer

A Study Path for Game Programmer

gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Language:PythonLicense:NOASSERTIONStargazers:12325Issues:110Issues:804

stride

Stride Game Engine (formerly Xenko)

DagorEngine

Dagor Engine and Tools source code from Gaijin Games KFT

Language:C++License:NOASSERTIONStargazers:2131Issues:38Issues:55

uRaymarching

Raymarching Shader Generator in Unity

Language:HLSLLicense:MITStargazers:1318Issues:67Issues:24

rtx-remix

Combined repo for the RTX-Remix runtime

gpu-io

A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser.

Language:TypeScriptLicense:MITStargazers:1186Issues:22Issues:5

hextile-demo

demonstrates hex-tiling

Language:C++License:MITStargazers:948Issues:15Issues:2

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

gvdb-voxels

Sparse volume compute and rendering on NVIDIA GPUs

Language:CLicense:NOASSERTIONStargazers:662Issues:56Issues:118

DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

ComputeMarchingCubes

[Unity] GPU-optimized marching cubes isosurface reconstruction

Language:C#License:UnlicenseStargazers:377Issues:12Issues:5

opengl-es-sdk-for-android

OpenGL ES SDK for Android

Language:CSSLicense:NOASSERTIONStargazers:352Issues:34Issues:7

EmberGL

EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.

Language:C++License:MITStargazers:325Issues:10Issues:8

Marching-Cubes-On-The-GPU

A implementation of the marching cubes algorithm on the GPU in Unity.

Language:C#License:MITStargazers:287Issues:13Issues:3

Voxels

GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.

Language:C#License:MITStargazers:249Issues:8Issues:6

unity-dialogue-system

A basic node based dialogue system made for Unity.

Language:C#License:MITStargazers:225Issues:4Issues:2

SPH_Taichi

A high-performance implementation of SPH in Taichi.

ZetaRay

Real-time Direct3D 12 ray tracer

Language:C++License:MITStargazers:172Issues:5Issues:9

URP-ScreenSpaceCavity

Blender Cavity Effect for Unity

Language:C#License:BSD-3-ClauseStargazers:170Issues:10Issues:8

NiagaraFluid

Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)

FidelityFX-FSR-Unity-URP

FidelityFX FSR 1.0 for the Unity URP

RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

CIS-565-Final-VR-Raytracer

Real-time Global Illumination with Vulkan Ray Tracing API

Language:C++License:Apache-2.0Stargazers:83Issues:3Issues:2

OceanDemo

Ocean demo in WebGPU with Babylon.js

Language:TypeScriptLicense:MITStargazers:80Issues:4Issues:1

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

Language:CLicense:NOASSERTIONStargazers:25Issues:1Issues:0

FluidRendering

Fluid Simulation & Rendering with Babylon.js

Language:TypeScriptLicense:MITStargazers:14Issues:2Issues:2

ray-marching-webgl

This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.

Language:TypeScriptLicense:MITStargazers:8Issues:2Issues:0

Canella

A Vulkan game engine WIP

Language:C++Stargazers:5Issues:0Issues:0