Ignacio del Barrio's starred repositories
game-programmer
A Study Path for Game Programmer
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
uRaymarching
Raymarching Shader Generator in Unity
hextile-demo
demonstrates hex-tiling
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
opengl-es-sdk-for-android
OpenGL ES SDK for Android
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
unity-dialogue-system
A basic node based dialogue system made for Unity.
SPH_Taichi
A high-performance implementation of SPH in Taichi.
URP-ScreenSpaceCavity
Blender Cavity Effect for Unity
NiagaraFluid
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
RealTimeFluidRendering
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
FluidRendering
Fluid Simulation & Rendering with Babylon.js
ray-marching-webgl
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.