Ignacio del Barrio's starred repositories
3DGameEngine
thebennybox 3D Engine Tutorial Files
json-server
Get a full fake REST API with zero coding in less than 30 seconds (seriously)
react-daily-ui
100 Days of React UI Interfaces - https://codepen.io/collection/DoLZRm/4/
medium-clone-on-node
clone Medium on Nodejs and Reactjs
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
DirectXMesh
DirectXMesh geometry processing library
DirectXTex
DirectXTex texture processing library
DeferredShadingD3D12
A deferred shading implementation with DirectX 12
WickedEngine
3D engine with modern graphics
SurrealGrassShader
PBR Grass Geometry shader for Unity
EtherealEngine
C++ Game Engine and Editor
VoxelConeTracing
Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.
CoreFramework
Common core framework for implementing Global Illumination techniques
VCTRenderer
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
GlobalIllumination
Some algorithms for global illumination in OpenGL + GLSL
javascript
JavaScript Style Guide
sass-boilerplate
A boilerplate for Sass projects using the 7-1 architecture pattern from Sass Guidelines.