Ignacio del Barrio (coingod)

coingod

Geek Repo

Location:Buenos Aires, Argentina

Home Page:http://natus.io

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Ignacio del Barrio's starred repositories

manim

Animation engine for explanatory math videos

Language:PythonLicense:MITStargazers:61121Issues:883Issues:1129

game-programmer

A Study Path for Game Programmer

cppbestpractices

Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.

stride

Stride Game Engine (formerly Xenko)

yocto-gl

Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics

BoatAttack

Demo Project using the Universal RP from Unity3D

Language:C#License:NOASSERTIONStargazers:2508Issues:102Issues:115

SpartanEngine

A game engine with an emphasis on real-time cutting-edge solutions

Language:C++License:MITStargazers:2060Issues:72Issues:91

rtx-remix

Combined repo for the RTX-Remix runtime

hextile-demo

demonstrates hex-tiling

Language:C++License:MITStargazers:953Issues:15Issues:2

Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:764Issues:10Issues:18

DXRPathTracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

Language:C++License:MITStargazers:705Issues:30Issues:5

gfx

A minimalist and easy to use graphics API.

Language:C++License:MITStargazers:495Issues:9Issues:25

DepthInverseProjection

An example showing how to inverse-project depth samples into the view/world space in Unity.

directx-vs-templates

Direct3D Visual Studio Templates

Kaguya

D3D12 Rendering Engine

opengl-es-sdk-for-android

OpenGL ES SDK for Android

Language:CSSLicense:NOASSERTIONStargazers:359Issues:34Issues:7

EmberGL

EmberGL - 2D/3D graphics library featuring a tiled software rasterizer.

Language:C++License:MITStargazers:329Issues:10Issues:8

iris

Iris is a cross-platform game engine written in modern C++

Language:C++License:BSL-1.0Stargazers:327Issues:7Issues:1

unity-dialogue-system

A basic node based dialogue system made for Unity.

Language:C#License:MITStargazers:233Issues:4Issues:2

SPH_Taichi

A high-performance implementation of SPH in Taichi.

CSharpRenderer

C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping

Language:C#License:MITStargazers:185Issues:24Issues:1

URP-ScreenSpaceCavity

Blender Cavity Effect for Unity

Language:C#License:BSD-3-ClauseStargazers:173Issues:10Issues:8

NiagaraFluid

Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)

FidelityFX-FSR-Unity-URP

FidelityFX FSR 1.0 for the Unity URP

Rogy-Engine-

Rogy Engine Source Code.

Language:CLicense:Apache-2.0Stargazers:104Issues:9Issues:5

CIS-565-Final-VR-Raytracer

Real-time Global Illumination with Vulkan Ray Tracing API

Language:C++License:Apache-2.0Stargazers:84Issues:3Issues:2

Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II

Language:CLicense:NOASSERTIONStargazers:25Issues:1Issues:0

PotaTween

Tool for tweens on Unity

Language:C#License:MITStargazers:12Issues:0Issues:0

ray-marching-webgl

This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.

Language:TypeScriptLicense:MITStargazers:8Issues:2Issues:0