Ignacio del Barrio's starred repositories
game-programmer
A Study Path for Game Programmer
cppbestpractices
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
BoatAttack
Demo Project using the Universal RP from Unity3D
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
hextile-demo
demonstrates hex-tiling
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
DepthInverseProjection
An example showing how to inverse-project depth samples into the view/world space in Unity.
directx-vs-templates
Direct3D Visual Studio Templates
opengl-es-sdk-for-android
OpenGL ES SDK for Android
unity-dialogue-system
A basic node based dialogue system made for Unity.
SPH_Taichi
A high-performance implementation of SPH in Taichi.
CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
URP-ScreenSpaceCavity
Blender Cavity Effect for Unity
NiagaraFluid
Fluid simulation(SPH) and water rendering in Unreal Engine 5 Niagara(GPU simulation stage)
FidelityFX-FSR-Unity-URP
FidelityFX FSR 1.0 for the Unity URP
Rogy-Engine-
Rogy Engine Source Code.
CIS-565-Final-VR-Raytracer
Real-time Global Illumination with Vulkan Ray Tracing API
ray-marching-webgl
This project is a simple experiment combining fixed-step ray marching and noise generation in three or four dimensions.