cjsb's repositories
brlcad
BRL-CAD is a powerful cross-platform open source combinatorial solid modeling system
EPIJudge
EPI Judge - Preview Release
Cuda-Voxel-Raytracing
A voxel raytracer made with C++, Cuda and OpenGL. This project is for educational purposes.
cs-video-courses
List of Computer Science courses with video lectures.
500-AI-Machine-learning-Deep-learning-Computer-vision-NLP-Projects-with-code
500 AI Machine learning Deep learning Computer vision NLP Projects with code
SparseVoxelOctree-1
Purdue CGT620 Final Project
nanostl
NanoSTL, a small subset of C++ STL and libm
g3d
G3D Development Repository
Ray-Tracing-Acceleration-Data-Structures-Point-Lights
implementation of an Octree, a hierarchical data structure that enables fast ray intersection computations involving very large numbers of triangles.
engine-resources
This is a list of game development resources I will be collecting
BunnyLOD
Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification
VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
Volumetric-Path-Tracer
:cloud: Volumetric path tracer using cuda
GPU-path-tracing-with-CUDA-tutorial-2
Basic CUDA path tracer with triangle mesh support
GPU-path-tracing-with-CUDA-tutorial-1
Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html
GPU-path-tracing-with-CUDA-tutorial-3
The code in this tutorial implements a BVH acceleration structure
GPU-path-tracing-with-CUDA-tutorial-4
Optimised BVH traversal + HDRI environment mapping
SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
VkVolume
Vulkan-based volume renderer with efficient empty space skipping acceleration
gpugi
OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.
OpenGL
OpenGL 3 and 4 with GLSL
Graphics2
OpenGL framework for prototyping and small projects
opencv
Open Source Computer Vision Library
CUDAPathTracerRL
Monte Carlo based path tracer with both CPU(with openMP) and GPU support(with CUDA and Reinforcement Learning optimization). RL ideas from NVidia paper: Learning Light Transport the reinforced way
VoxelConeTracing-1
Simple global illumination implementation using voxel cone tracing. Implemented in C++ and DirectX.