cjsb's repositories
position-based-fluids
Real(ish)-time position based fluid simulation
cracking-the-coding-interview
Solutions for the book: Cracking the coding interview V4. Written in C++.
fluids3
fluids v.3
Language:C000
graphics_final_project
Ray Tracing Complex Objects Using Octrees
Introduction-to-3D-Game-Programming-With-DirectX11
Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
OpenGL_Projects
Libraries and applications
000
Language:HTML000
RealTimeFluidRendering
Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".
000
shader-school
:mortar_board: A workshopper for GLSL shaders and graphics programming
Language:JavaScriptNOASSERTION000
SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.