cjsb's repositories

position-based-fluids

Real(ish)-time position based fluid simulation

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cracking-the-coding-interview

Solutions for the book: Cracking the coding interview V4. Written in C++.

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fluids3

fluids v.3

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graphics_final_project

Ray Tracing Complex Objects Using Octrees

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Introduction-to-3D-Game-Programming-With-DirectX11

Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]

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OpenGL_Projects

Libraries and applications

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RealTimeFluidRendering

Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".

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shader-school

:mortar_board: A workshopper for GLSL shaders and graphics programming

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SPlisHSPlasH

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

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