chuckbruno's starred repositories

instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

Language:CudaLicense:NOASSERTIONStargazers:15643Issues:205Issues:1005

bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Language:C++License:BSD-2-ClauseStargazers:14649Issues:479Issues:1537

entt

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

openmoonray

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

Language:PythonLicense:Apache-2.0Stargazers:4203Issues:70Issues:70

stability-sdk

SDK for interacting with stability.ai APIs (e.g. stable diffusion inference)

Language:Jupyter NotebookLicense:MITStargazers:2415Issues:64Issues:110

polyscope

A C++ & Python viewer for 3D data like meshes and point clouds

Language:C++License:MITStargazers:1694Issues:33Issues:194

NodeGraphQt

Node graph framework that can be re-implemented into applications that supports PySide2

Language:PythonLicense:MITStargazers:1239Issues:52Issues:228

ShaderTutorials

Shaders For People Who Don't Know How To Shader, a tutorial series for beginners!

Language:ShaderLabLicense:NOASSERTIONStargazers:1159Issues:25Issues:2

cmake-examples

A collection of as simple as possible, modern CMake projects

Language:CMakeLicense:MITStargazers:1139Issues:34Issues:6

Guide-to-Modern-OpenGL-Functions

A guide to using modern OpenGL functions.

Esoterica

Esoterica Engine

Language:C++License:MITStargazers:833Issues:29Issues:32

hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

Language:C++License:MITStargazers:757Issues:10Issues:18

manta-ray

An open source physically based renderer.

drjit

Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering

Language:C++License:BSD-3-ClauseStargazers:552Issues:16Issues:133

Tiny3D

A Small OpenGL Based Renderer

vulkan_renderer

A toy renderer written in C using Vulkan to perform real-time ray tracing research.

Language:CLicense:GPL-3.0Stargazers:341Issues:8Issues:2

bvh_article

Code accompanying the blog post on bvh construction.

Language:CLicense:UnlicenseStargazers:338Issues:10Issues:4

cmt

Various maya tools that I write for my personal projects.

Language:PythonLicense:MITStargazers:248Issues:38Issues:6

custom-timeline-editor

custom keyframes for Unity's timeline 🎞 (interpolate lists of anything) with visual tools 🖌 and C# to computeshader binding

maya-math-nodes

Collection of math nodes for Autodesk Maya

Language:C++License:MITStargazers:182Issues:25Issues:11

VulkanInfiniteProceduralTerrain

Playground for doing procedurally infinite terrain rendering experiments with Vulkan

Timeline

Timeline widget in Qt

MayaAPI101

This repository is references for development in Maya API C++ and C# and Python, Setting, Workflow, and Examples.

Language:QMakeStargazers:60Issues:13Issues:0

Animation-Looping

Source code for the article "Creating Looping Animations from Motion Capture"

Language:C++License:MITStargazers:57Issues:5Issues:0

mayaAsciiViewer

Maya Ascii (.ma) preview and visualization tool

Language:PythonLicense:MITStargazers:52Issues:1Issues:1

Aurora

C++ Game engine based on OpenGL

Language:C++License:MITStargazers:45Issues:7Issues:5
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DirectX-HLSL-PBR-shader-for-Max-and-Maya

Simplified version of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0 made by hogjonny

Language:HLSLStargazers:13Issues:4Issues:0

je-maya-tools

Tools and scripts for Autodesk Maya

Language:PythonLicense:MITStargazers:3Issues:2Issues:0
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