An attempt to make a global scene node editor for Maya in QT.
Unfinished. I decided to freeze this project at the moment.
To navigate the scene, you must select one of the nodes and double-click on it, or I (inside) / O(outside) hotkeys will work. Sockets/edges connections editing is implemented inside UI but gives no results on a scene itself; it's just a UI part.
To launch this in Maya, please add this repo as a new module in Maya and launch this code:
import sys
sys.path.insert(0, "path_to_repo/maya_node_editor")
from editor_window import NodeEditorWindow
wnd = NodeEditorWindow()
Small article about this editor: Developing a Global Node Editor in Maya
How it looks launched on a simple example:
Developed by
Andrew Golubev
golubevcg@gmail.com