chexueji's starred repositories

Marigold

[CVPR 2024 - Oral, Best Paper Award Candidate] Marigold: Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation

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Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Language:C++License:MITStargazers:924Issues:0Issues:0

mathfu

C++ math library developed primarily for games focused on simplicity and efficiency.

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LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

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ComfyUI

The most powerful and modular stable diffusion GUI, api and backend with a graph/nodes interface.

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LuxCore

LuxCore source repository

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MaterialX

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

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appleseed

A modern open source rendering engine for animation and visual effects

Language:C++License:MITStargazers:2178Issues:0Issues:0

pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

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metal-splats

Toy iOS + Metal AR Gaussian Splat Renderer

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xatlas

Mesh parameterization / UV unwrapping library

Language:C++License:MITStargazers:1950Issues:0Issues:0

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

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bvh

A modern C++ BVH construction and traversal library

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gsplat.js

JavaScript Gaussian Splatting library.

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Real-Time-Rendering-4th-CN

《Real-Time Rendering 4th》 (RTR4) 中文翻译

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nerfstudio

A collaboration friendly studio for NeRFs

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luma.gl

High-performance Toolkit for WebGL-based Data Visualization

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hello-algo

《Hello 算法》:动画图解、一键运行的数据结构与算法教程。支持 Python, Java, C++, C, C#, JS, Go, Swift, Rust, Ruby, Kotlin, TS, Dart 代码。简体版和繁体版同步更新,English version ongoing

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gl_vk_simple_interop

Display an image created by Vulkan compute shader, with OpenGL

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gaussian-splatting

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

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taichi_3d_gaussian_splatting

An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.

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angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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pbrtbook

pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation

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cnpy

library to read/write .npy and .npz files in C/C++

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cudahandbook

Source code that accompanies The CUDA Handbook.

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U-2-Net

The code for our newly accepted paper in Pattern Recognition 2020: "U^2-Net: Going Deeper with Nested U-Structure for Salient Object Detection."

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assimp

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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