cg4213's starred repositories

AssetStudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

UnityCsReference

Unity C# reference source code.

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xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

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lua

A copy of the Lua development repository, as seen by the Lua team. Mirrored irregularly. Please DO NOT send pull requests or any other stuff. All communication should be through the Lua mailing list https://www.lua.org/lua-l.html

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UIEffect

UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!

MaNGOS

This is the master Information repository for MaNGOS

behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

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disunity

An experimental toolset for Unity asset and asset bundle files.

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TscanCode

A static code analyzer for C++, C#, Lua

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middleclass

Object-orientation for Lua

Language:LuaLicense:MITStargazers:1728Issues:88Issues:42

Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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job-system-cookbook

Unity Technologies management has fucked everything up. this is a guide to the job system circa 2019

Language:C#License:MITStargazers:1409Issues:106Issues:8

AssetStudio

AssetStudio is an independent tool for exploring, extracting and exporting assets.

LightShafts

A light shafts (volumetric shadows) effect for Unity.

MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

Language:C++License:MITStargazers:686Issues:30Issues:55

TimelineParticleControl

An example of controlling particle system from timeline.

Unity-Plane-Mesh-Splitter

Split large meshes in Unity into smaller submeshes

Language:C#License:MITStargazers:257Issues:15Issues:11

vector3d

Double precision Vector Libraries for Unity3D

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ZeldaBotwClimbingSystem

Code used on the Climbing System Tutorial for Unreal C++.

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Scut-samples

Contains different samples that show how to use scut.

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Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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