cg4213's repositories
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
RGB2YUVCompress
Convert a rgba texture file to four yuva textures,with different compress rate.support YCbCr.
bmob-demo-csharp
此案例是演示案例,大家可以看到Bmob C# SDK是如何在windows下进行操作的。
FastMeshSimplifier
在Unity中进行减面
GameLauncher_NFSW
An unofficial launcher for Need for Speed: World (https://launcher.worldunited.gg / https://soapboxrace.world)
Genshin.Launcher.Plus
[原神启动器Plus] lightweight globalized Genshin Impact launcher. Support arbitrarily resolution ratio, account switching, client convertion, FPS unlocking and more!
MassSample
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Sqlite2CSfile
Generate C# class files from sqlite db file.
SRPLearning
demo of unity srp learning
SteinCustomSRP
custom srp learning project
TimelineParticleControl
An example of controlling particle system from timeline.
Unity-MPipeline
Customized High-Quality Rendering Pipeline in Unity3D
UniversalGameLauncher
A customizable launcher/auto updater for your game
xLua
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.