cg4213's repositories

Animation-Instancing

This technique is designed to instance Characters(SkinnedMeshRender).

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RGB2YUVCompress

Convert a rgba texture file to four yuva textures,with different compress rate.support YCbCr.

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behaviac

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)

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bmob-demo-csharp

此案例是演示案例,大家可以看到Bmob C# SDK是如何在windows下进行操作的。

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disunity

An experimental toolset for Unity asset and asset bundle files.

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FastMeshSimplifier

在Unity中进行减面

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GameLauncher_NFSW

An unofficial launcher for Need for Speed: World (https://launcher.worldunited.gg / https://soapboxrace.world)

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Genshin.Launcher.Plus

[原神启动器Plus] lightweight globalized Genshin Impact launcher. Support arbitrarily resolution ratio, account switching, client convertion, FPS unlocking and more!

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MassSample

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

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Sqlite2CSfile

Generate C# class files from sqlite db file.

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SRPLearning

demo of unity srp learning

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SteinCustomSRP

custom srp learning project

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TimelineParticleControl

An example of controlling particle system from timeline.

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TscanCode

A static code analyzer for C++, C#, Lua

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Unity-MPipeline

Customized High-Quality Rendering Pipeline in Unity3D

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UniversalGameLauncher

A customizable launcher/auto updater for your game

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xLua

xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

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