Bronson Zgeb's repositories
GodSVG
An application in early development for creating small and tidy SVG files. Built with Godot.
KO-OP-Mode-website
KO-OP Mode's Website in Rails
Unity_URPSobelFilterOutlineFeature
A URP Renderer feature for drawing object outlines using a Sobel Filter. Supports Alpha sampling.
SerializableScriptableObject
Serializable Scriptable Object for Unity
UnityScreenSpaceMetaballs
Screen Space Metaballs using URP's ScriptableRendererFeature
CellularAutomataGenerator
A Cellular Automata Generator in Unity
AutomaticColliderGeneration
An example Unity asset processor that automatically imports colliders.
LowPowerExampleApp
A simple drawing app demonstrating how to reduce power consumption in Unity.
CustomForwardPassLightingShaderGraph
An experimental tool to implement custom lighting while still using URP Shader Graph
CommandPatternExample
An example demonstrating how to implement the Command pattern in Unity using Scriptable Objects.
TypeObjectPatternExample
A demonstration on how to implement the Type Object pattern in Unity using Scriptable Objects.
BinarySaveDataExample
An example demonstrating how to save and load Unity data using BinaryWriter and BinaryReader.
SceneSelectorTool
An example demonstrating how to build a scene selector editor window.
PlaceObjectsTool
An example Unity editor tool to streamline placing objects in the scene.
PixelatePostProcessingHDRP
Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP
PixelatePostProcessingURP
Pixelize Post Processing in Unity with Compute Shaders, for use in URP
PixelatePostProcessing
Pixelize Post Processing in Unity with Compute Shaders
UnitySoftbodyDeformation
An example of mesh deformation in Unity
UnitySimpleGPUDrawingApp
A Simple GPU-based Drawing App made with Unity
UnityVolumetricHeatDiffusion
Volumetric heat diffusion for Automatic Mesh Skinning
unity-json-lib-benchmarking
A Unity project for benchmarking performance of commonly used JSON libraries.
UnityGPUMeshVoxelizerPart5
Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
UnityGPUMeshVoxelizerPart4
Part 4 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
UnityGPUMeshVoxelizerPart3
Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
UnityGpuMeshVoxelizerPart2
Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders
MinimalFSM
A Minimal FSM in C# that I use in Unity
UnityURPMetaballParticlesPart3
Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.