Bronson Zgeb's repositories

UnityScreenSpaceMetaballs

Screen Space Metaballs using URP's ScriptableRendererFeature

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MinimalFSM

A Minimal FSM in C# that I use in Unity

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UnitySoftbodyDeformation

An example of mesh deformation in Unity

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AutomaticColliderGeneration

An example Unity asset processor that automatically imports colliders.

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PlaceObjectsTool

An example Unity editor tool to streamline placing objects in the scene.

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SerializableScriptableObject

Serializable Scriptable Object for Unity

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UnityURPMetaballParticlesPart3

Part 3 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.

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Unity_URPSobelFilterOutlineFeature

A URP Renderer feature for drawing object outlines using a Sobel Filter. Supports Alpha sampling.

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UnitySimpleGPUDrawingApp

A Simple GPU-based Drawing App made with Unity

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UnityGPUMeshVoxelizerPart3

Part 3 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

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CellularAutomataGenerator

A Cellular Automata Generator in Unity

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PixelatePostProcessingURP

Pixelize Post Processing in Unity with Compute Shaders, for use in URP

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UnityGPUMeshVoxelizerPart5

Part 5 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

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CustomForwardPassLightingShaderGraph

An experimental tool to implement custom lighting while still using URP Shader Graph

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BinarySaveDataExample

An example demonstrating how to save and load Unity data using BinaryWriter and BinaryReader.

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CommandPatternExample

An example demonstrating how to implement the Command pattern in Unity using Scriptable Objects.

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UnityVolumetricHeatDiffusion

Volumetric heat diffusion for Automatic Mesh Skinning

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PixelatePostProcessingHDRP

Pixelize Post Processing in Unity with Compute Shaders, for use in HDRP

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LowPowerExampleApp

A simple drawing app demonstrating how to reduce power consumption in Unity.

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SceneSelectorTool

An example demonstrating how to build a scene selector editor window.

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PixelatePostProcessing

Pixelize Post Processing in Unity with Compute Shaders

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TypeObjectPatternExample

A demonstration on how to implement the Type Object pattern in Unity using Scriptable Objects.

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UnityGpuMeshVoxelizerPart2

Part 2 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

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KO-OP-Mode-website

KO-OP Mode's Website in Rails

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matcaps

Huge library of matcap PNG textures organized by color

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unity-json-lib-benchmarking

A Unity project for benchmarking performance of commonly used JSON libraries.

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UnityGPUMeshVoxelizerPart4

Part 4 of a GPU-based Mesh Voxelizer for Unity using Compute Shaders

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GodSVG

An application in early development for creating small and tidy SVG files. Built with Godot.

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