Metal's starred repositories
rust-course
“连续六年成为全世界最受喜爱的语言,无 GC 也无需手动内存管理、极高的性能和安全性、过程/OO/函数式编程、优秀的包管理、JS 未来基石" — 工作之余的第二语言来试试 Rust 吧。<<Rust语言圣经>>拥有全面且深入的讲解、生动贴切的示例、德芙般丝滑的内容,甚至还有JS程序员关注的 WASM 和 Deno 等专题。这可能是目前最用心的 Rust 中文学习教程 / Book
tinyrenderer
A brief computer graphics / rendering course
game-programmer
A Study Path for Game Programmer
nowinandroid
A fully functional Android app built entirely with Kotlin and Jetpack Compose
CMWTAT_Digital_Edition
CloudMoe Windows 10/11 Activation Toolkit get digital license, the best open source Win 10/11 activator in GitHub. GitHub 上最棒的开源 Win10/Win11 数字权利(数字许可证)激活工具!
ffmpeg-libav-tutorial
FFmpeg libav tutorial - learn how media works from basic to transmuxing, transcoding and more. Translations: 🇺🇸 🇨🇳 🇰🇷 🇪🇸 🇻🇳 🇧🇷
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
raytracing.github.io
Main Web Site (Online Books)
Unity_Shaders_Book
:book: 书籍《Unity Shader入门精要》源代码
audio_video_streaming
音视频流媒体权威资料整理,500+份文章,论文,视频,实践项目,协议,业界大神名单。
Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Cpp-Concurrency-in-Action-2ed
C++11/14/17/20 multithreading, involving operating system principles and concurrent programming technology.
opengles3-book
OpenGL ES 3.0 Programming Guide Sample Code
openai-gpt-dev-notes-for-cn-developer
如何快速开发一个OpenAI/GPT应用:国内开发者笔记
apple_cursor
Free & Open source macOS Cursors.
forever-coolshell
酷壳 - CoolShell 电子存档,🕯️ 谨纪念和保存陈皓先生的公开的技术分享内容,感恩皓叔对中文互联网,尤其是技术领域无私的分享。
openai-toolbox
📦️ A repository of OpenAI tools and resources to help developers more easily use OpenAI technologies and services. 一个收集各种 OpenAI 工具和资源的仓库,帮助开发者更方便地使用 OpenAI 的技术和服务。
raytracer-tutorial
Raytracer tutorial for PPCA 2021, written in Rust.
com.unity.live-capture
Capture data from physical devices to animate characters and cameras in real time within the Editor. Record the animations in the form of takes and iterate on the recordings. Genlock and synchronize devices for frame and timecode accuracy. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]