Please use a C++ compiler supporting C++ 14 at least.
OpenSceneGraph is always required for building osgVerse. (https://github.com/openscenegraph/OpenSceneGraph) Current project mainly depends on OSG 3.7.0, but can compile on OSG 3.1.1 or later versions.
4.2 Bullet 3.17 or later, for physics support in osgVerseAnimation module and related examples. (https://github.com/bulletphysics/bullet3). Remember to enable USE_MSVC_RUNTIME_LIBRARY_DLL while compiling Bullet.
To use osgVerse libraries and applications, OpenGL version must be higher than 2.0. Both core profile and compatible profile will work. Our project uses the GLSL functionality, and supports from GLSL 120 to the latest GLSL version.
Our project is already tested on graphics cards listed as below:
Grapihcs Card
OpenGL Version
Supported
Notes
NVIDIA RTX 3060 Laptop
4.6 / GLSL 4.6
✔️
NVIDIA RTX 1050 Mobile
3.2 / GLSL 1.5
🔜
AMD Radeon RX5500
🔜
Intel UHD Graphics
4.6 / GLSL 4.6
✔️
MooreThreads S80, S2000
3.3 / GLSL 3.3
✔️
Enable VERSE_USE_MTT_DRIVER before solving driver problems
Zhaoxin C-960 (SIS)
3.2 / GLSL 1.5
⚡
Segment fault in osg::Texture at present
VirtualBox SVGA 3D
2.1 / GLSL 1.2
⚡
osgVerse_Test_Pipeline can work; standard can't
Modules
osgVersePipeline: modern rendering pipeline supporting PBR materials, realtime shadows, deferred lighting and effects.
osgVerseReaderWriter: full featured reader-writer support for FBX and GLTF formats, and for more later.
osgVerseAnimation: physics and character animation supports.
osgVerseModeling: model simplification pipeline, modeling operators, and computational geometry utilities
osgVerseUI: IMGUI based quick UI support, HTML based UI solution, and related utilities.
TBD...
Applications
osgVerse_SceneEditor: a forward-looking scene editor for osgVerse scene & components.
osgVerse_Viewer: a single-camera viewer with modern rendering pipeline support.
osgVerse_ViewerComposite: a multi-camera (multi-view) viewer with modern rendering pipeline support.
osgVerse_ViewerGLES: an example demostrating how to integrate osgVerse with SDL2, mainly with GLES2/3.
osgVerse_EarthViewer: an example demostrating how to integrate osgVerse with osgEarth.
osgVerse_QtViewer: an example demostrating how to integrate osgVerse with Qt.
TBD...
Tests and Examples
osgVerse_Test_FastRtt: a quick test for using newly-introduced RTT draw callback.
osgVerse_Test_Obb_KDop: a quick test for creating a model's obb/kdop bounding volume.
osgVerse_Test_ImGui: a quick test for demostrating the use of IMGUI in osg scene.
osgVerse_Test_Mesh_Process: a mesh process and topology builder example.
osgVerse_Test_Physics_Basic: a physics world example supporting rigid bodies & kinematics, requiring Bullet3.
osgVerse_Test_Shadow: a test for shadow algorithm debugging and optimizing.
osgVerse_Test_CubeRtt: a quick test for render-to-cubemap (6 faces) demonstaration.
osgVerse_Test_Pipeline: a program for simple cases and compatiblity tests of osgVerse pipeline.
osgVerse_Test_Pbr_Prerequisite: a quick utility to pre-compute global PBR textures and save them to IBL osgb files.
osgVerse_Test_Paging_Lod: a test for paged LOD file combination and transferring to levelDB.
osgVerse_Test_Point_Cloud: a test for point cloud viewing and manipulating.
TBD...
OSG-style Plugins
osgdb_verse_ept: a plugin for massive point cloud paging and rendering based on Entwine.
osgdb_verse_fbx: a plugin with full-featured FBX format support.
osgdb_verse_gltf: a plugin with full-featured GLTF & GLB format support.
osgdb_verse_web: a plugin for HTTP and more web protocols, which may replace the curl plugin.
osgdb_verse_leveldb: a plugin for reading/writing from LevelDB database.
osgdb_verse_osgparticle: a plugin to wrap osgParticle classes for use in scene editor, mainly as an example for custom extensions.
osgdb_pbrlayout: a pseudo-plugin to change PBR textures' layout to osgVerse standard. It supports following options: