Luke Stadem's repositories
NotEnoughProduction
NEP is a tool for building production chains (flowcharts) for modded minecraft. It also features similar functionality to NEI, but without needing to run the game.
n64-exploring-the-unknown
Experimental testing/research roms for the N64
advent-of-code-2021
Problem solutions for Advent of Code 2021 in Rust
Light-Explosions
May 2018 LibGDX Jam Entry - "Light Explosions" is a fun take on creating fireworks using the LibGDX library.
reaction-diffusion-rust
Rust port of my old Reaction Diffusion project
Space-Filling-Geometry
Visualization of similar shapes, of algorithmicly decreasing size, filling up a specified area.
Abelian-Sandpiles
Sandpile simulation using the Abelian model.
awesome-libgdx
🎮 📝 A curated list of libGDX resources to help developers make awesome games.
earcut4j
Java implementation of earcut polygon triangulation library based on https://github.com/mapbox/earcut
Intelligence-Simulations
Experimental program to visualize various artificial intelligence simulations.
libgdx.github.io
Github hosted site for libGDX
MODR
Minecraft Object Data Recorder is a serverside only mod that periodically sends data about entities and tileEntities to a database.
nes-expansion-port-breakout
A breakout PCB for the NES Expansion Port
PICTAS-Interface
Front-end software to control the PICTAS replay device.
Reaction-Diffusion
Simulation for Reaction Diffusion using the Gray-Scott model.
Rendgine
A rendering framework for use with LWJGL
rendgine-rs
OpenGL rendering framework for rust. Primarily intended for personal use.
Repulse
Twitch API wrapper for Java
repulse-rs
Twitch API wrapper for Rust
TAS-Verifications
TAS verification progress and related dump files/scripts are stored here