Adrien Gruson's repositories
Amaterasu3D
3D visual perception engine
mitsuba-prodTools
production tools for mitsuba
Cool-Context-Creator
Portable context marking (or PCM) for OpenGL context creation
HDRComposer
HDR libraries to test some tone mapping algorithm (Master 2 Internship)
ceres-solver-aur
AUR PKGConfig for ceres-solver (without glog)
gradient-mts
A collection of gradient-domain light transport algorithms implemented with Mitsuba
hasper
a port of Ghost's casper theme for Hugo
hugo-academic
The personal website framework for Hugo. Demo at
mitsuba
Mitsuba renderer main repository
nori-1
Nori: an educational ray tracer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
progressive-multijittered
A simple Implementations of "Progressive Multi-Jittered Sample Sequences", EGSR 2018 in Rust
rust-bindgen
Automatically generates Rust FFI bindings to C (and some C++) libraries.
tungsten
High performance physically based renderer in C++11